MatzeB: that shoudl fix the cases where you die when picking up an iceflower
[supertux.git] / src / world.h
index d7b8e97..591d305 100644 (file)
@@ -38,7 +38,9 @@ class Level;
 class World
 {
 private:
-  std::vector<BadGuy*> bad_guys;
+  typedef std::list<BadGuy*> BadGuys;
+  BadGuys bad_guys;
+  BadGuys bad_guys_to_add;
   Level* level;
   Player tux;
 
@@ -48,14 +50,15 @@ private:
 
   static World* current_;
 public:
-  std::vector<BouncyDistro> bouncy_distros;
-  std::vector<BrokenBrick>  broken_bricks;
-  std::vector<BouncyBrick>  bouncy_bricks;
-  std::vector<FloatingScore> floating_scores;
+  std::vector<BouncyDistro*> bouncy_distros;
+  std::vector<BrokenBrick*>  broken_bricks;
+  std::vector<BouncyBrick*>  bouncy_bricks;
+  std::vector<FloatingScore*> floating_scores;
 
   std::vector<Upgrade> upgrades;
   std::vector<Bullet> bullets;
-  std::vector<ParticleSystem*> particle_systems;
+  typedef std::vector<ParticleSystem*> ParticleSystems;
+  ParticleSystems particle_systems;
 
 public:
   static World* current() { return current_; }
@@ -93,7 +96,6 @@ public:
   void add_bouncy_brick(float x, float y);
 
   BadGuy* add_bad_guy(float x, float y, BadGuyKind kind, bool stay_on_platform = false);
-  void    remove_bad_guy(BadGuy* badguy);
 
   void add_upgrade(float x, float y, Direction dir, UpgradeKind kind);
   void add_bullet(float x, float y, float xm, Direction dir);
@@ -110,6 +112,10 @@ public:
   /** Try to bumb a badguy that might we walking above Tux, thus shaking
       the tile which the badguy is walking on an killing him this way */
   void trybumpbadguy(float x, float y);
+
+  /** Apply bonuses active in the player status, used to reactivate
+      bonuses from former levels */
+  void apply_bonuses();
 };
 
 /** FIMXE: Workaround for the leveleditor mainly */