Addon include fixes.
[supertux.git] / src / world.cpp
index 6f5da50..df762ad 100644 (file)
+//  $Id$
 //
-// C Implementation: world
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-// Description:
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
 //
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
 //
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
-//
-
-#include <stdlib.h>
-#include <string.h>
-#include "globals.h"
-#include "scene.h"
-#include "screen.h"
-#include "defines.h"
-#include "world.h"
-
-texture_type img_distro[4];
-
-void bouncy_distro_init(bouncy_distro_type* pbouncy_distro, float x, float y)
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+//  02111-1307, USA.
+#include <config.h>
+
+#include <stddef.h>
+#include <physfs.h>
+#include <stdexcept>
+
+#include "world.hpp"
+#include "file_system.hpp"
+#include "lisp/parser.hpp"
+#include "lisp/lisp.hpp"
+#include "physfs/physfs_stream.hpp"
+#include "scripting/squirrel_util.hpp"
+#include "scripting/serialize.hpp"
+#include "log.hpp"
+#include "worldmap/worldmap.hpp"
+#include "mainloop.hpp"
+
+static bool has_suffix(const std::string& data, const std::string& suffix)
 {
-  pbouncy_distro->base.x = x;
-  pbouncy_distro->base.y = y;
-  pbouncy_distro->base.ym = -2;
+  if (data.length() >= suffix.length())
+    return data.compare(data.length() - suffix.length(), suffix.length(), suffix) == 0;
+  else
+    return false;
 }
 
-void bouncy_distro_action(bouncy_distro_type* pbouncy_distro)
-{
-      pbouncy_distro->base.y = pbouncy_distro->base.y + pbouncy_distro->base.ym * frame_ratio;
-
-      pbouncy_distro->base.ym += 0.1 * frame_ratio;
-
-      if (pbouncy_distro->base.ym >= 0)
-       bouncy_distros.erase(static_cast<std::vector<bouncy_distro_type>::iterator>(pbouncy_distro));
-}
+World* World::current_ = NULL;
 
-void bouncy_distro_draw(bouncy_distro_type* pbouncy_distro)
+World::World()
 {
-      texture_draw(&img_distro[0],
-                   pbouncy_distro->base.x - scroll_x,
-                   pbouncy_distro->base.y,
-                   NO_UPDATE);
+  is_levelset = true;
+  hide_from_contribs = false;
+  sq_resetobject(&world_thread);
 }
 
-void broken_brick_init(broken_brick_type* pbroken_brick, float x, float y, float xm, float ym)
+World::~World()
 {
-  pbroken_brick->base.x = x;
-  pbroken_brick->base.y = y;
-  pbroken_brick->base.xm = xm;
-  pbroken_brick->base.ym = ym;
-  timer_init(&pbroken_brick->timer,YES);
-  timer_start(&pbroken_brick->timer,200);
+  sq_release(Scripting::global_vm, &world_thread);
+  if(current_ == this)
+    current_ = NULL;
 }
 
-void broken_brick_action(broken_brick_type* pbroken_brick)
+void
+World::set_savegame_filename(const std::string& filename)
 {
-      pbroken_brick->base.x = pbroken_brick->base.x + pbroken_brick->base.xm * frame_ratio;
-      pbroken_brick->base.y = pbroken_brick->base.y + pbroken_brick->base.ym * frame_ratio;
-
-      if (!timer_check(&pbroken_brick->timer))
-        broken_bricks.erase(static_cast<std::vector<broken_brick_type>::iterator>(pbroken_brick));
+  this->savegame_filename = filename;
+  // make sure the savegame directory exists
+  std::string dirname = FileSystem::dirname(filename);
+  if(!PHYSFS_exists(dirname.c_str())) {
+      if(PHYSFS_mkdir(dirname.c_str())) {
+          std::ostringstream msg;
+          msg << "Couldn't create directory for savegames '"
+              << dirname << "': " <<PHYSFS_getLastError();
+          throw std::runtime_error(msg.str());
+      }
+  }
+
+  if(!PHYSFS_isDirectory(dirname.c_str())) {
+      std::ostringstream msg;
+      msg << "Savegame path '" << dirname << "' is not a directory";
+      throw std::runtime_error(msg.str());
+  }
 }
 
-void broken_brick_draw(broken_brick_type* pbroken_brick)
+void
+World::load(const std::string& filename)
 {
-SDL_Rect src, dest;
-      src.x = rand() % 16;
-      src.y = rand() % 16;
-      src.w = 16;
-      src.h = 16;
-
-      dest.x = (int)(pbroken_brick->base.x - scroll_x);
-      dest.y = (int)pbroken_brick->base.y;
-      dest.w = 16;
-      dest.h = 16;
-
-      texture_draw_part(&img_brick[0],src.x,src.y,dest.x,dest.y,dest.w,dest.h,NO_UPDATE);
+  basedir = FileSystem::dirname(filename);
+
+  lisp::Parser parser;
+  const lisp::Lisp* root = parser.parse(filename);
+
+  const lisp::Lisp* info = root->get_lisp("supertux-world");
+  if(info == NULL)
+    info = root->get_lisp("supertux-level-subset");
+  if(info == NULL)
+    throw std::runtime_error("File is not a world or levelsubset file");
+
+  hide_from_contribs = false;
+  is_levelset = true;
+
+  info->get("title", title);
+  info->get("description", description);
+  info->get("levelset", is_levelset);
+  info->get_vector("levels", levels);
+  info->get("hide-from-contribs", hide_from_contribs);
+
+  // Level info file doesn't define any levels, so read the
+  // directory to see what we can find
+
+  std::string path = basedir;
+  char** files = PHYSFS_enumerateFiles(path.c_str());
+  if(!files) {
+    log_warning << "Couldn't read subset dir '" << path << "'" << std::endl;
+    return;
+  }
+
+  for(const char* const* filename = files; *filename != 0; ++filename) {
+    if(has_suffix(*filename, ".stl")) {
+      levels.push_back(path + *filename);
+    }
+  }
+  PHYSFS_freeList(files);
 }
 
-void bouncy_brick_init(bouncy_brick_type* pbouncy_brick, float x, float y)
+void
+World::run()
 {
-  pbouncy_brick->base.x = x;
-  pbouncy_brick->base.y = y;
-  pbouncy_brick->offset = 0;
-  pbouncy_brick->offset_m = -BOUNCY_BRICK_SPEED;
-  pbouncy_brick->shape = shape(x, y);
+  using namespace Scripting;
+
+  current_ = this;
+
+  // create new squirrel table for persistent game state
+  HSQUIRRELVM vm = Scripting::global_vm;
+
+  sq_pushroottable(vm);
+  sq_pushstring(vm, "state", -1);
+  sq_newtable(vm);
+  if(SQ_FAILED(sq_createslot(vm, -3)))
+    throw Scripting::SquirrelError(vm, "Couldn't create state table");
+  sq_pop(vm, 1);
+
+  load_state();
+
+  std::string filename = basedir + "/world.nut";
+  try {
+    IFileStream in(filename);
+
+    sq_release(global_vm, &world_thread);
+    world_thread = create_thread(global_vm);
+    compile_and_run(object_to_vm(world_thread), in, filename);
+  } catch(std::exception& ) {
+    // fallback: try to load worldmap worldmap.stwm
+    using namespace WorldMapNS;
+    main_loop->push_screen(new WorldMap(basedir + "worldmap.stwm"));
+  }
 }
 
-void bouncy_brick_action(bouncy_brick_type* pbouncy_brick)
+void
+World::save_state()
 {
-
-      pbouncy_brick->offset = (pbouncy_brick->offset +
-                               pbouncy_brick->offset_m * frame_ratio);
-
-      /* Go back down? */
-
-      if (pbouncy_brick->offset < -BOUNCY_BRICK_MAX_OFFSET)
-        pbouncy_brick->offset_m = BOUNCY_BRICK_SPEED;
-
-
-      /* Stop bouncing? */
-
-      if (pbouncy_brick->offset >= 0)
-        bouncy_bricks.erase(static_cast<std::vector<bouncy_brick_type>::iterator>(pbouncy_brick));
+  using namespace Scripting;
+
+  lisp::Writer writer(savegame_filename);
+
+  writer.start_list("supertux-savegame");
+  writer.write_int("version", 1);
+
+  using namespace WorldMapNS;
+  if(WorldMap::current() != NULL) {
+    std::ostringstream title;
+    title << WorldMap::current()->get_title();
+    title << " (" << WorldMap::current()->solved_level_count()
+          << "/" << WorldMap::current()->level_count() << ")";
+    writer.write_string("title", title.str());
+  }
+
+  writer.start_list("tux");
+  player_status->write(writer);
+  writer.end_list("tux");
+
+  writer.start_list("state");
+
+  sq_pushroottable(global_vm);
+  sq_pushstring(global_vm, "state", -1);
+  if(SQ_SUCCEEDED(sq_get(global_vm, -2))) {
+    Scripting::save_squirrel_table(global_vm, -1, writer);
+    sq_pop(global_vm, 1);
+  }
+  sq_pop(global_vm, 1);
+  writer.end_list("state");
+
+  writer.end_list("supertux-savegame");
 }
 
-void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick)
+void
+World::load_state()
 {
-  int s;
-  SDL_Rect dest;
-  
-      if (pbouncy_brick->base.x >= scroll_x - 32 &&
-          pbouncy_brick->base.x <= scroll_x + screen->w)
-        {
-          dest.x = (int)(pbouncy_brick->base.x - scroll_x);
-          dest.y = (int)pbouncy_brick->base.y;
-          dest.w = 32;
-          dest.h = 32;
-
-          if(current_level.bkgd_image[0] == '\0')
-            {
-              fillrect(pbouncy_brick->base.x - scroll_x,pbouncy_brick->base.y,32,32,current_level.bkgd_red,current_level.bkgd_green,
-                       current_level.bkgd_blue,0);
-            }
-          else
-            {
-              s = (int)scroll_x / 30;
-              texture_draw_part(&img_bkgd,dest.x + s,dest.y,dest.x,dest.y,dest.w,dest.h,NO_UPDATE);
-            }
-
-          drawshape(pbouncy_brick->base.x - scroll_x,
-                    pbouncy_brick->base.y + pbouncy_brick->offset,
-                    pbouncy_brick->shape);
-        }
+  using namespace Scripting;
+
+  try {
+    lisp::Parser parser;
+    const lisp::Lisp* root = parser.parse(savegame_filename);
+
+    const lisp::Lisp* lisp = root->get_lisp("supertux-savegame");
+    if(lisp == NULL)
+      throw std::runtime_error("file is not a supertux-savegame file");
+
+    int version = 1;
+    lisp->get("version", version);
+    if(version != 1)
+      throw std::runtime_error("incompatible savegame version");
+
+    const lisp::Lisp* tux = lisp->get_lisp("tux");
+    if(tux == NULL)
+      throw std::runtime_error("No tux section in savegame");
+    player_status->read(*tux);
+
+    const lisp::Lisp* state = lisp->get_lisp("state");
+    if(state == NULL)
+      throw std::runtime_error("No state section in savegame");
+
+    sq_pushroottable(global_vm);
+    sq_pushstring(global_vm, "state", -1);
+    if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
+      sq_pop(global_vm, 1);
+
+    sq_pushstring(global_vm, "state", -1);
+    sq_newtable(global_vm);
+    load_squirrel_table(global_vm, -1, state);
+    if(SQ_FAILED(sq_createslot(global_vm, -3)))
+      throw std::runtime_error("Couldn't create state table");
+    sq_pop(global_vm, 1);
+  } catch(std::exception& e) {
+    log_debug << "Couldn't load savegame: " << e.what() << std::endl;
+  }
 }
 
-void floating_score_init(floating_score_type* pfloating_score, float x, float y, int s)
+const std::string&
+World::get_level_filename(unsigned int i) const
 {
-  pfloating_score->base.x = x;
-  pfloating_score->base.y = y - 16;
-  timer_init(&pfloating_score->timer,YES);
-  timer_start(&pfloating_score->timer,1000);
-  pfloating_score->value = s;
+  return levels[i];
 }
 
-void floating_score_action(floating_score_type* pfloating_score)
+unsigned int
+World::get_num_levels() const
 {
-      pfloating_score->base.y = pfloating_score->base.y - 2 * frame_ratio;
-
-      if(!timer_check(&pfloating_score->timer))
-        floating_scores.erase(static_cast<std::vector<floating_score_type>::iterator>(pfloating_score));
+  return levels.size();
 }
 
-void floating_score_draw(floating_score_type* pfloating_score)
+const std::string&
+World::get_basedir() const
 {
-      char str[10];
-      sprintf(str, "%d", pfloating_score->value);
-      text_draw(&gold_text, str, (int)pfloating_score->base.x + 16 - strlen(str) * 8, (int)pfloating_score->base.y, 1, NO_UPDATE);
+  return basedir;
 }
-