#include "screen.h"
#include "defines.h"
#include "world.h"
+#include "level.h"
#include "tile.h"
texture_type img_distro[4];
if(get_level()->bkgd_image[0] != '\0')
{
int s = (int)scroll_x / 30;
- texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h);
- texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h);
+ texture_draw_part(&level->img_bkgd, s, 0,0,0,level->img_bkgd.w - s, level->img_bkgd.h);
+ texture_draw_part(&level->img_bkgd, 0, 0,screen->w - s ,0,s,level->img_bkgd.h);
}
else
{
else
{
s = (int)scroll_x / 30;
- texture_draw_part(&img_bkgd,dest.x + s,dest.y,dest.x,dest.y,dest.w,dest.h);
+ texture_draw_part(&plevel->img_bkgd, dest.x + s, dest.y,
+ dest.x, dest.y,dest.w,dest.h);
}
drawshape(pbouncy_brick->base.x - scroll_x,