// fall through
case PlayerStatus::GROWUP_BONUS:
- tux->grow();
+ tux->grow(false);
break;
}
}
void
World::action(float elapsed_time)
{
- tux->check_bounds(*camera,
- level->back_scrolling, (bool)level->hor_autoscroll_speed);
+ tux->check_bounds(*camera);
/* update objects (don't use iterators here, because the list might change
* during the iteration)