sq_release(global_vm, &world_thread);
world_thread = create_thread(global_vm);
compile_and_run(object_to_vm(world_thread), in, filename);
- } catch(std::exception& e) {
+ } catch(std::exception& ) {
// fallback: try to load worldmap worldmap.stwm
using namespace WorldMapNS;
main_loop->push_screen(new WorldMap(basedir + "worldmap.stwm"));