/* This functions takes cares of the scrolling */
void World::scrolling(double frame_ratio)
{
+ if(level->hor_autoscroll_speed)
+ {
+ scroll_x += level->hor_autoscroll_speed * frame_ratio;
+ return;
+ }
+
int tux_pos_x = (int)(tux.base.x + (tux.base.width/2));
if (level->back_scrolling || debug_mode)
final_scroll_x = tux_pos_x - X_SPACE;
}
- scroll_x += (final_scroll_x - scroll_x) / (frame_ratio * (CHANGE_DIR_SCROLL_SPEED / 100));
+ scroll_x += (final_scroll_x - scroll_x)
+ / (frame_ratio * (CHANGE_DIR_SCROLL_SPEED / 100))
+ + (tux.physic.get_velocity_x() * frame_ratio + tux.physic.get_acceleration_x() * frame_ratio * frame_ratio);
// std::cerr << tux_pos_x << " " << final_scroll_x << " " << scroll_x << std::endl;
}