pbroken_brick->base.y = y;
pbroken_brick->base.xm = xm;
pbroken_brick->base.ym = ym;
- timer_init(&pbroken_brick->timer,YES);
+ timer_init(&pbroken_brick->timer, true);
timer_start(&pbroken_brick->timer,200);
}
{
pfloating_score->base.x = x;
pfloating_score->base.y = y - 16;
- timer_init(&pfloating_score->timer,YES);
+ timer_init(&pfloating_score->timer,true);
timer_start(&pfloating_score->timer,1000);
pfloating_score->value = s;
}