for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
delete *i;
- halt_music(); // just to be sure (because levelmusic is freed now)
delete level;
}
currentmusic = musictype;
switch(currentmusic) {
case HURRYUP_MUSIC:
- ::play_music(get_level()->get_level_music_fast());
+ music_manager->play_music(get_level()->get_level_music_fast());
break;
case LEVEL_MUSIC:
- ::play_music(get_level()->get_level_music());
+ music_manager->play_music(get_level()->get_level_music());
break;
case HERRING_MUSIC:
- ::play_music(herring_song);
+ music_manager->play_music(herring_song);
break;
default:
- ::halt_music();
+ music_manager->halt_music();
break;
}
}