// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+#include <iostream>
#include <math.h>
#include <stdlib.h>
#include <string.h>
World::~World()
{
- halt_music(); // just to be sure (because levelmusic is freed now)
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+ delete *i;
+
delete level;
}
for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
bouncy_bricks[i].draw();
- for (unsigned int i = 0; i < bad_guys.size(); ++i)
- bad_guys[i].draw();
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+ (*i)->draw();
tux.draw();
for (unsigned int i = 0; i < upgrades.size(); i++)
upgrades[i].action(frame_ratio);
- for (unsigned int i = 0; i < bad_guys.size(); i++)
- bad_guys[i].action(frame_ratio);
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+ (*i)->action(frame_ratio);
/* update particle systems */
std::vector<ParticleSystem*>::iterator p;
/* Handle all possible collisions. */
collision_handler();
+
+ { // Cleanup marked badguys
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+ if ((*i)->is_removable())
+ delete *i;
+ bad_guys.remove_if(std::mem_fun(&BadGuy::is_removable));
+ }
}
-
void
World::collision_handler()
{
// CO_BULLET & CO_BADGUY check
for(unsigned int i = 0; i < bullets.size(); ++i)
{
- for(unsigned int j = 0; j < bad_guys.size(); ++j)
+ for (BadGuys::iterator j = bad_guys.begin(); j != bad_guys.end(); ++j)
{
- if(bad_guys[j].dying != DYING_NOT)
+ if((*j)->dying != DYING_NOT)
continue;
- if(rectcollision(&bullets[i].base, &bad_guys[j].base))
+
+ if(rectcollision(bullets[i].base, (*j)->base))
{
// We have detected a collision and now call the
// collision functions of the collided objects.
// collide with bad_guy first, since bullet_collision will
// delete the bullet
- bad_guys[j].collision(0, CO_BULLET);
+ (*j)->collision(0, CO_BULLET);
bullets[i].collision(CO_BADGUY);
break; // bullet is invalid now, so break
}
}
/* CO_BADGUY & CO_BADGUY check */
- for(unsigned int i = 0; i < bad_guys.size(); ++i)
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
{
- if(bad_guys[i].dying != DYING_NOT)
+ if((*i)->dying != DYING_NOT)
continue;
- for(unsigned int j = i+1; j < bad_guys.size(); ++j)
+ BadGuys::iterator j = i;
+ ++j;
+ for (; j != bad_guys.end(); ++j)
{
- if(j == i || bad_guys[j].dying != DYING_NOT)
+ if(j == i || (*j)->dying != DYING_NOT)
continue;
- if(rectcollision(&bad_guys[i].base, &bad_guys[j].base))
+ if(rectcollision((*i)->base, (*j)->base))
{
// We have detected a collision and now call the
// collision functions of the collided objects.
- bad_guys[j].collision(&bad_guys[i], CO_BADGUY);
- bad_guys[i].collision(&bad_guys[j], CO_BADGUY);
+ (*j)->collision(*i, CO_BADGUY);
+ (*i)->collision(*j, CO_BADGUY);
}
}
}
if(tux.dying != DYING_NOT) return;
// CO_BADGUY & CO_PLAYER check
- for(unsigned int i = 0; i < bad_guys.size(); ++i)
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
{
- if(bad_guys[i].dying != DYING_NOT)
+ if((*i)->dying != DYING_NOT)
continue;
- if(rectcollision_offset(&bad_guys[i].base,&tux.base,0,0))
+ if(rectcollision_offset((*i)->base, tux.base, 0, 0))
{
// We have detected a collision and now call the collision
// functions of the collided objects.
if (tux.previous_base.y < tux.base.y &&
tux.previous_base.y + tux.previous_base.height
- < bad_guys[i].base.y + bad_guys[i].base.height/2)
+ < (*i)->base.y + (*i)->base.height/2)
{
- bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_SQUISH);
+ (*i)->collision(&tux, CO_PLAYER, COLLISION_SQUISH);
}
else
{
- tux.collision(&bad_guys[i], CO_BADGUY);
- bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_NORMAL);
+ tux.collision(*i, CO_BADGUY);
+ (*i)->collision(&tux, CO_PLAYER, COLLISION_NORMAL);
}
}
}
// CO_UPGRADE & CO_PLAYER check
for(unsigned int i = 0; i < upgrades.size(); ++i)
{
- if(rectcollision(&upgrades[i].base, &tux.base))
+ if(rectcollision(upgrades[i].base, tux.base))
{
// We have detected a collision and now call the collision
// functions of the collided objects.
bouncy_bricks.push_back(new_bouncy_brick);
}
-void
+BadGuy*
World::add_bad_guy(float x, float y, BadGuyKind kind, bool stay_on_platform)
{
- bad_guys.push_back(BadGuy());
- BadGuy& new_bad_guy = bad_guys.back();
-
- new_bad_guy.init(x,y,kind, stay_on_platform);
+ BadGuy* badguy = new BadGuy(x,y,kind, stay_on_platform);
+ bad_guys.push_back(badguy);
+ return badguy;
}
void
currentmusic = musictype;
switch(currentmusic) {
case HURRYUP_MUSIC:
- ::play_music(get_level()->get_level_music_fast());
+ music_manager->play_music(get_level()->get_level_music_fast());
break;
case LEVEL_MUSIC:
- ::play_music(get_level()->get_level_music());
+ music_manager->play_music(get_level()->get_level_music());
break;
case HERRING_MUSIC:
- ::play_music(herring_song);
+ music_manager->play_music(herring_song);
break;
default:
- ::halt_music();
+ music_manager->halt_music();
break;
}
}
void
World::trybumpbadguy(float x, float y)
{
- /* Bad guys: */
- for (unsigned int i = 0; i < bad_guys.size(); i++)
+ // Bad guys:
+ for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
{
- if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
- bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
+ if ((*i)->base.x >= x - 32 && (*i)->base.x <= x + 32 &&
+ (*i)->base.y >= y - 16 && (*i)->base.y <= y + 16)
{
- bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_BUMP);
+ (*i)->collision(&tux, CO_PLAYER, COLLISION_BUMP);
}
}
-
- /* Upgrades: */
+ // Upgrades:
for (unsigned int i = 0; i < upgrades.size(); i++)
{
if (upgrades[i].base.height == 32 &&