- memleak fix and menu fix from MatzeB
[supertux.git] / src / world.cpp
index 287c894..6969e7a 100644 (file)
@@ -20,6 +20,7 @@
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //  02111-1307, USA.
 
+#include <iostream>
 #include <math.h>
 #include <stdlib.h>
 #include <string.h>
@@ -72,7 +73,9 @@ World::World(const std::string& subset, int level_nr)
 
 World::~World()
 {
-  halt_music(); // just to be sure (because levelmusic is freed now)
+  for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+    delete *i;
+  
   delete level;
 }
 
@@ -167,8 +170,8 @@ World::draw()
   for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
     bouncy_bricks[i].draw();
 
-  for (unsigned int i = 0; i < bad_guys.size(); ++i)
-    bad_guys[i].draw();
+  for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+    (*i)->draw();
 
   tux.draw();
 
@@ -239,8 +242,8 @@ World::action(double frame_ratio)
   for (unsigned int i = 0; i < upgrades.size(); i++)
     upgrades[i].action(frame_ratio);
 
-  for (unsigned int i = 0; i < bad_guys.size(); i++)
-    bad_guys[i].action(frame_ratio);
+  for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+    (*i)->action(frame_ratio);
 
   /* update particle systems */
   std::vector<ParticleSystem*>::iterator p;
@@ -251,26 +254,33 @@ World::action(double frame_ratio)
 
   /* Handle all possible collisions. */
   collision_handler();
+  
+  { // Cleanup marked badguys
+    for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
+      if ((*i)->is_removable())
+        delete *i;
+    bad_guys.remove_if(std::mem_fun(&BadGuy::is_removable));
+  }
 }
 
-
 void
 World::collision_handler()
 {
   // CO_BULLET & CO_BADGUY check
   for(unsigned int i = 0; i < bullets.size(); ++i)
     {
-      for(unsigned int j = 0; j < bad_guys.size(); ++j)
+      for (BadGuys::iterator j = bad_guys.begin(); j != bad_guys.end(); ++j)
         {
-          if(bad_guys[j].dying != DYING_NOT)
+          if((*j)->dying != DYING_NOT)
             continue;
-          if(rectcollision(&bullets[i].base, &bad_guys[j].base))
+          
+          if(rectcollision(bullets[i].base, (*j)->base))
             {
               // We have detected a collision and now call the
               // collision functions of the collided objects.
               // collide with bad_guy first, since bullet_collision will
               // delete the bullet
-              bad_guys[j].collision(0, CO_BULLET);
+              (*j)->collision(0, CO_BULLET);
               bullets[i].collision(CO_BADGUY);
               break; // bullet is invalid now, so break
             }
@@ -278,22 +288,24 @@ World::collision_handler()
     }
 
   /* CO_BADGUY & CO_BADGUY check */
-  for(unsigned int i = 0; i < bad_guys.size(); ++i)
+  for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
     {
-      if(bad_guys[i].dying != DYING_NOT)
+      if((*i)->dying != DYING_NOT)
         continue;
       
-      for(unsigned int j = i+1; j < bad_guys.size(); ++j)
+      BadGuys::iterator j = i;
+      ++j;
+      for (; j != bad_guys.end(); ++j)
         {
-          if(j == i || bad_guys[j].dying != DYING_NOT)
+          if(j == i || (*j)->dying != DYING_NOT)
             continue;
 
-          if(rectcollision(&bad_guys[i].base, &bad_guys[j].base))
+          if(rectcollision((*i)->base, (*j)->base))
             {
               // We have detected a collision and now call the
               // collision functions of the collided objects.
-              bad_guys[j].collision(&bad_guys[i], CO_BADGUY);
-              bad_guys[i].collision(&bad_guys[j], CO_BADGUY);
+              (*j)->collision(*i, CO_BADGUY);
+              (*i)->collision(*j, CO_BADGUY);
             }
         }
     }
@@ -301,25 +313,25 @@ World::collision_handler()
   if(tux.dying != DYING_NOT) return;
     
   // CO_BADGUY & CO_PLAYER check 
-  for(unsigned int i = 0; i < bad_guys.size(); ++i)
+  for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
     {
-      if(bad_guys[i].dying != DYING_NOT)
+      if((*i)->dying != DYING_NOT)
         continue;
       
-      if(rectcollision_offset(&bad_guys[i].base,&tux.base,0,0))
+      if(rectcollision_offset((*i)->base, tux.base, 0, 0))
         {
           // We have detected a collision and now call the collision
           // functions of the collided objects.
           if (tux.previous_base.y < tux.base.y &&
               tux.previous_base.y + tux.previous_base.height 
-              < bad_guys[i].base.y + bad_guys[i].base.height/2)
+              < (*i)->base.y + (*i)->base.height/2)
             {
-              bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_SQUISH);
+              (*i)->collision(&tux, CO_PLAYER, COLLISION_SQUISH);
             }
           else
             {
-              tux.collision(&bad_guys[i], CO_BADGUY);
-              bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_NORMAL);
+              tux.collision(*i, CO_BADGUY);
+              (*i)->collision(&tux, CO_PLAYER, COLLISION_NORMAL);
             }
         }
     }
@@ -327,7 +339,7 @@ World::collision_handler()
   // CO_UPGRADE & CO_PLAYER check
   for(unsigned int i = 0; i < upgrades.size(); ++i)
     {
-      if(rectcollision(&upgrades[i].base, &tux.base))
+      if(rectcollision(upgrades[i].base, tux.base))
         {
           // We have detected a collision and now call the collision
           // functions of the collided objects.
@@ -380,13 +392,12 @@ World::add_bouncy_brick(float x, float y)
   bouncy_bricks.push_back(new_bouncy_brick);
 }
 
-void
+BadGuy*
 World::add_bad_guy(float x, float y, BadGuyKind kind, bool stay_on_platform)
 {
-  bad_guys.push_back(BadGuy());
-  BadGuy& new_bad_guy = bad_guys.back();
-  
-  new_bad_guy.init(x,y,kind, stay_on_platform);
+  BadGuy* badguy = new BadGuy(x,y,kind, stay_on_platform);
+  bad_guys.push_back(badguy);
+  return badguy;
 }
 
 void
@@ -416,16 +427,16 @@ World::play_music(int musictype)
   currentmusic = musictype;
   switch(currentmusic) {
     case HURRYUP_MUSIC:
-      ::play_music(get_level()->get_level_music_fast());
+      music_manager->play_music(get_level()->get_level_music_fast());
       break;
     case LEVEL_MUSIC:
-      ::play_music(get_level()->get_level_music());
+      music_manager->play_music(get_level()->get_level_music());
       break;
     case HERRING_MUSIC:
-      ::play_music(herring_song);
+      music_manager->play_music(herring_song);
       break;
     default:
-      ::halt_music();
+      music_manager->halt_music();
       break;
   }
 }
@@ -554,18 +565,17 @@ World::trygrabdistro(float x, float y, int bounciness)
 void
 World::trybumpbadguy(float x, float y)
 {
-  /* Bad guys: */
-  for (unsigned int i = 0; i < bad_guys.size(); i++)
+  // Bad guys: 
+  for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
     {
-      if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
-          bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
+      if ((*i)->base.x >= x - 32 && (*i)->base.x <= x + 32 &&
+          (*i)->base.y >= y - 16 && (*i)->base.y <= y + 16)
         {
-          bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_BUMP);
+          (*i)->collision(&tux, CO_PLAYER, COLLISION_BUMP);
         }
     }
 
-
-  /* Upgrades: */
+  // Upgrades:
   for (unsigned int i = 0; i < upgrades.size(); i++)
     {
       if (upgrades[i].base.height == 32 &&