-// $Id: level_subset.cpp 3118 2006-03-25 17:29:08Z sommer $
-//
+// $Id$
+//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
#include "script_manager.hpp"
#include "scripting/wrapper_util.hpp"
#include "scripting/serialize.hpp"
-#include "msg.hpp"
+#include "log.hpp"
+#include "worldmap.hpp"
+#include "mainloop.hpp"
static bool has_suffix(const std::string& data, const std::string& suffix)
{
World::set_savegame_filename(const std::string& filename)
{
this->savegame_filename = filename;
+ // make sure the savegame directory exists
+ std::string dirname = FileSystem::dirname(filename);
+ if(!PHYSFS_exists(dirname.c_str())) {
+ if(PHYSFS_mkdir(dirname.c_str())) {
+ std::ostringstream msg;
+ msg << "Couldn't create directory for savegames '"
+ << dirname << "': " <<PHYSFS_getLastError();
+ throw std::runtime_error(msg.str());
+ }
+ }
+
+ if(!PHYSFS_isDirectory(dirname.c_str())) {
+ std::ostringstream msg;
+ msg << "Savegame path '" << dirname << "' is not a directory";
+ throw std::runtime_error(msg.str());
+ }
}
void
std::string path = basedir + "/";
char** files = PHYSFS_enumerateFiles(path.c_str());
if(!files) {
- msg_warning << "Couldn't read subset dir '" << path << "'" << std::endl;
+ log_warning << "Couldn't read subset dir '" << path << "'" << std::endl;
return;
}
load_state();
std::string filename = basedir + "/world.nut";
- IFileStream in(filename);
+ try {
+ IFileStream in(filename);
- HSQUIRRELVM new_vm = ScriptManager::instance->create_thread();
- Scripting::compile_and_run(new_vm, in, filename);
+ HSQUIRRELVM new_vm = ScriptManager::instance->create_thread();
+ Scripting::compile_and_run(new_vm, in, filename);
+ } catch(std::exception& e) {
+ using namespace WorldMapNS;
+ // fallback try to load worldmap
+ std::auto_ptr<WorldMap> worldmap (new WorldMap);
+ worldmap->loadmap(basedir + "worldmap.stwm");
+ main_loop->push_screen(worldmap.release());
+ }
}
void
writer.start_list("supertux-savegame");
writer.write_int("version", 1);
+
+ using namespace WorldMapNS;
+ if(WorldMap::current() != NULL) {
+ std::ostringstream title;
+ title << WorldMap::current()->get_title();
+ title << " (" << WorldMap::current()->solved_level_count()
+ << "/" << WorldMap::current()->level_count() << ")";
+ writer.write_string("title", title.str());
+ }
writer.start_list("tux");
player_status->write(writer);
throw std::runtime_error("Couldn't create state table");
sq_pop(vm, 1);
} catch(std::exception& e) {
- msg_debug << "Couldn't load savegame: " << e.what() << std::endl;
+ log_debug << "Couldn't load savegame: " << e.what() << std::endl;
}
}
return levels.size();
}
+const std::string&
+World::get_basedir() const
+{
+ return basedir;
+}