World* World::current_ = 0;
-World::World()
+World::World(const std::string& filename)
{
// FIXME: Move this to action and draw and everywhere else where the
// world calls child functions
level = new Level;
tux.init();
+
+ level->load(filename);
+ set_defaults();
+
+ get_level()->load_gfx();
+ activate_bad_guys();
+ activate_particle_systems();
+ get_level()->load_song();
+}
+
+World::World(const std::string& subset, int level_nr)
+{
+ // FIXME: Move this to action and draw and everywhere else where the
+ // world calls child functions
+ current_ = this;
+
+ level = new Level;
+ tux.init();
+
+ level->load(subset, level_nr);
+ set_defaults();
+
+ get_level()->load_gfx();
+ activate_bad_guys();
+ activate_particle_systems();
+ get_level()->load_song();
}
World::~World()
set_current_music(LEVEL_MUSIC);
}
-int
-World::load(const std::string& subset, int level_nr)
-{
- return level->load(subset, level_nr);
-}
-
-int
-World::load(const std::string& filename)
-{
- return level->load(filename);
-}
-
-void
-World::arrays_free(void)
-{
- bad_guys.clear();
- bouncy_distros.clear();
- broken_bricks.clear();
- bouncy_bricks.clear();
- floating_scores.clear();
- upgrades.clear();
- bullets.clear();
- std::vector<ParticleSystem*>::iterator i;
- for(i = particle_systems.begin(); i != particle_systems.end(); ++i) {
- delete *i;
- }
- particle_systems.clear();
-}
-
void
World::activate_bad_guys()
{
/* Draw the real background */
if(get_level()->bkgd_image[0] != '\0')
{
- int s = (int)scroll_x / 30;
+ int s = ((int)scroll_x / 2)%640;
level->img_bkgd->draw_part(s, 0,0,0,level->img_bkgd->w - s, level->img_bkgd->h);
level->img_bkgd->draw_part(0, 0,screen->w - s ,0,s,level->img_bkgd->h);
}
else
{
- drawgradient(level->bkgd_top_red, level->bkgd_top_green, level->bkgd_top_blue,
- level->bkgd_bottom_red, level->bkgd_bottom_green, level->bkgd_bottom_blue);
+ drawgradient(level->bkgd_top, level->bkgd_bottom);
}
/* Draw particle systems (background) */
else
{
tux.collision(&bad_guys[i], CO_BADGUY);
+ bad_guys[i].collision(&tux, CO_PLAYER, COLLISION_NORMAL);
}
}
}