+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __IMAGE_TEXTURE_MANAGER_HPP__
#define __IMAGE_TEXTURE_MANAGER_HPP__
-#include <GL/gl.h>
+#include <config.h>
+
+#include "glutil.hpp"
#include <string>
#include <vector>
#include <map>
#include <set>
class Texture;
-class ImageTexture;
+namespace GL { class Texture; }
class TextureManager
{
TextureManager();
~TextureManager();
- ImageTexture* get(const std::string& filename);
-
- void register_texture(Texture* texture);
- void remove_texture(Texture* texture);
+ Texture* get(const std::string& filename);
+
+#ifdef HAVE_OPENGL
+ void register_texture(GL::Texture* texture);
+ void remove_texture(GL::Texture* texture);
void save_textures();
void reload_textures();
+#endif
private:
- friend class ImageTexture;
- void release(ImageTexture* texture);
-
- typedef std::map<std::string, ImageTexture*> ImageTextures;
+ friend class Texture;
+ void release(Texture* texture);
+
+ typedef std::map<std::string, Texture*> ImageTextures;
ImageTextures image_textures;
- ImageTexture* create_image_texture(const std::string& filename);
+ Texture* create_image_texture(const std::string& filename);
- typedef std::set<Texture*> Textures;
+#ifdef HAVE_OPENGL
+ typedef std::set<GL::Texture*> Textures;
Textures textures;
struct SavedTexture
{
- Texture* texture;
+ GL::Texture* texture;
GLint width;
GLint height;
char* pixels;
- GLint border;
+ GLint border;
GLint min_filter;
GLint mag_filter;
};
std::vector<SavedTexture> saved_textures;
- void save_texture(Texture* texture);
+ void save_texture(GL::Texture* texture);
+#endif
};
extern TextureManager* texture_manager;
#endif
-