replace some of the glBegin,glEnd calls with glDrawArrays
[supertux.git] / src / video / texture_manager.cpp
index ab5788e..d9ff2a7 100644 (file)
@@ -1,3 +1,22 @@
+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
 #include "texture_manager.hpp"
 #include <assert.h>
 #include <SDL.h>
 #include <SDL_image.h>
-#include <GL/gl.h>
 #include <iostream>
 #include <sstream>
 #include <stdexcept>
 #include "physfs/physfs_sdl.hpp"
-#include "image_texture.hpp"
+#include "video_systems.hpp"
+#include "gl_texture.hpp"
 #include "glutil.hpp"
+#include "gameconfig.hpp"
+#include "file_system.hpp"
+#include "log.hpp"
+#include "texture.hpp"
 
 TextureManager* texture_manager = NULL;
 
@@ -25,19 +48,18 @@ TextureManager::~TextureManager()
       i != image_textures.end(); ++i) {
     if(i->second == NULL)
       continue;
-#ifdef DEBUG
-    std::cerr << "Warning: Texture '" << i->first << "' not freed\n";
-#endif
+    log_warning << "Texture '" << i->first << "' not freed" << std::endl;
     delete i->second;
   }
 }
 
-ImageTexture*
-TextureManager::get(const std::string& filename)
+Texture*
+TextureManager::get(const std::string& _filename)
 {
+  std::string filename = FileSystem::normalize(_filename);
   ImageTextures::iterator i = image_textures.find(filename);
 
-  ImageTexture* texture = NULL;
+  Texture* texture = NULL;
   if(i != image_textures.end())
     texture = i->second;
 
@@ -50,77 +72,51 @@ TextureManager::get(const std::string& filename)
 }
 
 void
-TextureManager::release(ImageTexture* texture)
+TextureManager::release(Texture* texture)
 {
-  image_textures[texture->filename] = NULL;
+  image_textures.erase(texture->get_filename());
   delete texture;
 }
 
+#ifdef HAVE_OPENGL
 void
-TextureManager::register_texture(Texture* texture)
+TextureManager::register_texture(GL::Texture* texture)
 {
   textures.insert(texture);
 }
 
 void
-TextureManager::remove_texture(Texture* texture)
+TextureManager::remove_texture(GL::Texture* texture)
 {
   textures.erase(texture);
 }
+#endif
 
-static inline int next_power_of_two(int val)
-{
-  int result = 1;
-  while(result < val)
-    result *= 2;
-  return result;
-}
-
-ImageTexture*
+Texture*
 TextureManager::create_image_texture(const std::string& filename)
 {
   SDL_Surface* image = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
-  if(image == NULL) {
+  if(image == 0) {
     std::ostringstream msg;
     msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
     throw std::runtime_error(msg.str());
   }
 
-  int texture_w = next_power_of_two(image->w);
-  int texture_h = next_power_of_two(image->h);
-
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
-  SDL_Surface* convert = SDL_CreateRGBSurface(SDL_SWSURFACE,
-      texture_w, texture_h, 32,
-      0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
-#else
-  SDL_Surface* convert = SDL_CreateRGBSurface(SDL_SWSURFACE,
-      texture_w, texture_h, 32,
-      0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
-#endif
-
-  if(convert == 0)
-    throw std::runtime_error("Couldn't create texture: out of memory");
-
-  SDL_SetAlpha(image, 0, 0);
-  SDL_BlitSurface(image, 0, convert, 0);
-
-  ImageTexture* result = NULL;
+  Texture* result = 0;
   try {
-    result = new ImageTexture(convert);
-    result->filename = filename;
-    result->image_width = image->w;
-    result->image_height = image->h;
+    result = new_texture(image);
+    result->set_filename(filename);
   } catch(...) {
     delete result;
-    SDL_FreeSurface(convert);
+    SDL_FreeSurface(image);
     throw;
   }
-  
-  SDL_FreeSurface(convert);
+
+  SDL_FreeSurface(image);
   return result;
 }
 
+#ifdef HAVE_OPENGL
 void
 TextureManager::save_textures()
 {
@@ -135,12 +131,12 @@ TextureManager::save_textures()
   }
   for(ImageTextures::iterator i = image_textures.begin();
       i != image_textures.end(); ++i) {
-    save_texture(i->second);
+    save_texture(dynamic_cast<GL::Texture *>(i->second));
   }
 }
 
 void
-TextureManager::save_texture(Texture* texture)
+TextureManager::save_texture(GL::Texture* texture)
 {
   SavedTexture saved_texture;
   saved_texture.texture = texture;
@@ -162,16 +158,16 @@ TextureManager::save_texture(Texture* texture)
 
   size_t pixelssize = saved_texture.width * saved_texture.height * 4;
   saved_texture.pixels = new char[pixelssize];
-  
+
   glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
                 saved_texture.pixels);
 
   saved_textures.push_back(saved_texture);
 
-  glDeleteTextures(1, &(texture->handle));
-  texture->handle = 0;
+  glDeleteTextures(1, &(texture->get_handle()));
+  texture->set_handle(0);
 
-  assert_gl("retrieving texture");
+  assert_gl("retrieving texture for save");
 }
 
 void
@@ -183,11 +179,11 @@ TextureManager::reload_textures()
   glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
   glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-  
+
   for(std::vector<SavedTexture>::iterator i = saved_textures.begin();
       i != saved_textures.end(); ++i) {
     SavedTexture& saved_texture = *i;
-    
+
     GLuint handle;
     glGenTextures(1, &handle);
     assert_gl("creating texture handle");
@@ -210,9 +206,9 @@ TextureManager::reload_textures()
                     saved_texture.wrap_t);
 
     assert_gl("setting texture_params");
-    saved_texture.texture->handle = handle;
+    saved_texture.texture->set_handle(handle);
   }
 
   saved_textures.clear();
 }
-
+#endif