add code to debug collision rectangles
[supertux.git] / src / video / texture_manager.cpp
index 42f59c1..9ecba97 100644 (file)
@@ -14,7 +14,7 @@
 #include "image_texture.hpp"
 #include "glutil.hpp"
 #include "file_system.hpp"
-#include "msg.hpp"
+#include "log.hpp"
 
 TextureManager* texture_manager = NULL;
 
@@ -28,7 +28,7 @@ TextureManager::~TextureManager()
       i != image_textures.end(); ++i) {
     if(i->second == NULL)
       continue;
-    msg_warning << "Texture '" << i->first << "' not freed" << std::endl;
+    log_warning << "Texture '" << i->first << "' not freed" << std::endl;
     delete i->second;
   }
 }
@@ -148,19 +148,19 @@ TextureManager::save_texture(Texture* texture)
   saved_texture.texture = texture;
   glBindTexture(GL_TEXTURE_2D, texture->get_handle());
   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
-                           (GLint*)&saved_texture.width);
+                           &saved_texture.width);
   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
-                           (GLint*)&saved_texture.height);
+                           &saved_texture.height);
   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER,
-                           (GLint*)&saved_texture.border);
+                           &saved_texture.border);
   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
-                      (GLint*)&saved_texture.min_filter);
+                      &saved_texture.min_filter);
   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
-                      (GLint*)&saved_texture.mag_filter);
+                      &saved_texture.mag_filter);
   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
-                      (GLint*)&saved_texture.wrap_s);
+                      &saved_texture.wrap_s);
   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
-                      (GLint*)&saved_texture.wrap_t);
+                      &saved_texture.wrap_t);
 
   size_t pixelssize = saved_texture.width * saved_texture.height * 4;
   saved_texture.pixels = new char[pixelssize];
@@ -173,7 +173,7 @@ TextureManager::save_texture(Texture* texture)
   glDeleteTextures(1, &(texture->handle));
   texture->handle = 0;
 
-  assert_gl("retrieving texture");
+  assert_gl("retrieving texture for save");
 }
 
 void