// $Id$
//
-// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#ifndef __TEXTURE_HPP__
#define __TEXTURE_HPP__
#include <GL/gl.h>
/**
- * This class is a very simple wrapper around a texture handle
+ * This class is a wrapper around a texture handle. It stores the texture width
+ * and height and provides convenience functions for uploading SDL_Surfaces
+ * into the texture
*/
class Texture
{
-public:
+protected:
+ friend class TextureManager;
GLuint handle;
unsigned int width;
unsigned int height;
-
+
+public:
Texture(unsigned int width, unsigned int height, GLenum glformat);
Texture(SDL_Surface* surface, GLenum glformat);
- ~Texture();
+ virtual ~Texture();
+
+ GLuint get_handle() const
+ {
+ return handle;
+ }
+
+ unsigned int get_width() const
+ {
+ return width;
+ }
+
+ unsigned int get_height() const
+ {
+ return height;
+ }
- void upload_texture(SDL_Surface* image, int src_x, int src_y, int dst_x, int dst_y,
- int width, int height);
private:
void set_texture_params();
};
-
#endif
-