#ifndef __TEXTURE_HPP__
#define __TEXTURE_HPP__
-#include <SDL.h>
-#include <GL/gl.h>
+#include <config.h>
+
+#include <assert.h>
+#include <string>
+
+#include "texture_manager.hpp"
+
+/// bitset for drawing effects
+enum DrawingEffect {
+ /** Don't apply anything */
+ NO_EFFECT,
+ /** Draw the Surface upside down */
+ VERTICAL_FLIP,
+ /** Draw the Surface from left to down */
+ HORIZONTAL_FLIP,
+ NUM_EFFECTS
+};
/**
* This class is a wrapper around a texture handle. It stores the texture width
class Texture
{
protected:
- friend class TextureManager;
- GLuint handle;
- unsigned int width;
- unsigned int height;
+ int refcount;
+ std::string filename;
public:
- Texture(unsigned int width, unsigned int height, GLenum glformat);
- Texture(SDL_Surface* surface, GLenum glformat);
- virtual ~Texture();
-
- GLuint get_handle() const
+ Texture() : refcount(0), filename() {}
+ virtual ~Texture() {}
+
+ virtual unsigned int get_texture_width() const = 0;
+ virtual unsigned int get_texture_height() const = 0;
+ virtual unsigned int get_image_width() const = 0;
+ virtual unsigned int get_image_height() const = 0;
+
+ std::string get_filename() const
{
- return handle;
+ return filename;
}
- unsigned int get_width() const
+ void set_filename(std::string filename)
{
- return width;
+ this->filename = filename;
}
- unsigned int get_height() const
+ void ref()
{
- return height;
+ refcount++;
+ }
+
+ void unref()
+ {
+ assert(refcount > 0);
+ refcount--;
+ if(refcount == 0)
+ release();
}
private:
- void set_texture_params();
+ void release()
+ {
+ texture_manager->release(this);
+ }
};
#endif
-