-// $Id$
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __TEXTURE_HPP__
-#define __TEXTURE_HPP__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_VIDEO_TEXTURE_HPP
+#define HEADER_SUPERTUX_VIDEO_TEXTURE_HPP
+
+#include <config.h>
+
+#include <assert.h>
+#include <string>
-#include <SDL.h>
-#include <GL/gl.h>
+#include "video/texture_manager.hpp"
+
+/// bitset for drawing effects
+enum DrawingEffect {
+ /** Don't apply anything */
+ NO_EFFECT,
+ /** Draw the Surface upside down */
+ VERTICAL_FLIP,
+ /** Draw the Surface from left to down */
+ HORIZONTAL_FLIP,
+ NUM_EFFECTS
+};
/**
* This class is a wrapper around a texture handle. It stores the texture width
class Texture
{
protected:
- friend class TextureManager;
- GLuint handle;
- unsigned int width;
- unsigned int height;
+ int refcount;
+ std::string filename;
public:
- Texture(unsigned int width, unsigned int height, GLenum glformat);
- Texture(SDL_Surface* surface, GLenum glformat);
- virtual ~Texture();
-
- GLuint get_handle() const
+ Texture() : refcount(0), filename() {}
+ virtual ~Texture() {}
+
+ virtual unsigned int get_texture_width() const = 0;
+ virtual unsigned int get_texture_height() const = 0;
+ virtual unsigned int get_image_width() const = 0;
+ virtual unsigned int get_image_height() const = 0;
+
+ std::string get_filename() const
{
- return handle;
+ return filename;
}
- unsigned int get_width() const
+ void set_filename(std::string filename)
{
- return width;
+ this->filename = filename;
}
- unsigned int get_height() const
+ void ref()
+ {
+ refcount++;
+ }
+
+ void unref()
+ {
+ assert(refcount > 0);
+ refcount--;
+ if(refcount == 0)
+ release();
+ }
+
+private:
+ void release()
{
- return height;
+ texture_manager->release(this);
}
private:
- void set_texture_params();
+ Texture(const Texture&);
+ Texture& operator=(const Texture&);
};
#endif
+/* EOF */