// $Id$
-//
+//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
#define __SURFACE_HPP__
#include <string>
+#include "math/vector.hpp"
+class Color;
+class Blend;
class ImageTexture;
/// bitset for drawing effects
float uv_right;
float uv_bottom;
+ void draw(float x, float y, float alpha, float angle, const Color& color, const Blend& blend, DrawingEffect effect) const;
void draw(float x, float y, float alpha, DrawingEffect effect) const;
void draw_part(float src_x, float src_y, float dst_x, float dst_y,
float width, float height,
/** flip the surface horizontally */
void hflip();
-
+
const Surface& operator= (const Surface& other);
float get_width() const
{
return height;
}
+
+ /**
+ * returns a vector containing width and height
+ */
+ Vector get_size() const
+ { return Vector(get_width(), get_height()); }
+
};
#endif