int alpha = (int) (alpha_factor * 256);
SDL_Surface *dst = SDL_CreateRGBSurface(src->flags, src->w, src->h, src->format->BitsPerPixel, src->format->Rmask, src->format->Gmask, src->format->Bmask, src->format->Amask);
int bpp = dst->format->BytesPerPixel;
+ if(SDL_MUSTLOCK(src))
+ {
+ SDL_LockSurface(src);
+ }
+ if(SDL_MUSTLOCK(dst))
+ {
+ SDL_LockSurface(dst);
+ }
for(int y = 0;y < dst->h;y++) {
for(int x = 0;x < dst->w;x++) {
Uint8 *srcpixel = (Uint8 *) src->pixels + y * src->pitch + x * bpp;
}
}
}
+ if(SDL_MUSTLOCK(dst))
+ {
+ SDL_UnlockSurface(dst);
+ }
+ if(SDL_MUSTLOCK(src))
+ {
+ SDL_UnlockSurface(src);
+ }
return dst;
}
}
{
if(alpha == 255)
{
- SDL_SetAlpha(transform, 0, 0);
+ SDL_SetAlpha(transform, SDL_RLEACCEL, 0);
}
else
{
- SDL_SetAlpha(transform, SDL_SRCALPHA, alpha);
+ SDL_SetAlpha(transform, SDL_SRCALPHA | SDL_RLEACCEL, alpha);
}
}
/*else
dst_rect.y = (int) request.pos.y * numerator / denominator;
Uint8 alpha = 0;
- if(!(transform->flags & SDL_SRCALPHA))
- {
- alpha = 255;
- SDL_SetAlpha(transform, SDL_SRCALPHA, (Uint8) (request.alpha * 255));
- }
- else if(!transform->format->Amask)
+ if(request.alpha != 1.0)
{
- alpha = transform->format->alpha;
- SDL_SetAlpha(transform, SDL_SRCALPHA, (Uint8) (request.alpha * alpha));
+ if(!transform->format->Amask)
+ {
+ if(transform->flags & SDL_SRCALPHA)
+ {
+ alpha = transform->format->alpha;
+ }
+ else
+ {
+ alpha = 255;
+ }
+ SDL_SetAlpha(transform, SDL_SRCALPHA, (Uint8) (request.alpha * alpha));
+ }
+ /*else
+ {
+ transform = apply_alpha(transform, request.alpha);
+ }*/
}
SDL_BlitSurface(transform, &src_rect, screen, &dst_rect);
- if(alpha == 255)
- {
- SDL_SetAlpha(transform, 0, 0);
- }
- else if(!transform->format->Amask)
+ if(request.alpha != 1.0)
{
- SDL_SetAlpha(transform, SDL_SRCALPHA, alpha);
+ if(!transform->format->Amask)
+ {
+ if(alpha == 255)
+ {
+ SDL_SetAlpha(transform, SDL_RLEACCEL, 0);
+ }
+ else
+ {
+ SDL_SetAlpha(transform, SDL_SRCALPHA | SDL_RLEACCEL, alpha);
+ }
+ }
+ /*else
+ {
+ SDL_FreeSurface(transform);
+ }*/
}
}
SDL_Surface *temp = SDL_CreateRGBSurface(screen->flags, rect.w, rect.h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
SDL_FillRect(temp, 0, color);
- SDL_SetAlpha(temp, SDL_SRCALPHA, a);
+ SDL_SetAlpha(temp, SDL_SRCALPHA | SDL_RLEACCEL, a);
SDL_BlitSurface(temp, 0, screen, &rect);
SDL_FreeSurface(temp);
}
}
void
- Renderer::draw_text(const DrawingRequest& request)
- {
- const TextRequest* textrequest = (TextRequest*) request.request_data;
-
- textrequest->font->draw(this, textrequest->text, request.pos,
- textrequest->alignment, request.drawing_effect, request.alpha);
- }
-
- void
Renderer::draw_filled_rect(const DrawingRequest& request)
{
const FillRectRequest* fillrectrequest
SDL_Surface *temp = SDL_CreateRGBSurface(screen->flags, rect.w, rect.h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
SDL_FillRect(temp, 0, color);
- SDL_SetAlpha(temp, SDL_SRCALPHA, a);
+ SDL_SetAlpha(temp, SDL_SRCALPHA | SDL_RLEACCEL, a);
SDL_BlitSurface(temp, 0, screen, &rect);
SDL_FreeSurface(temp);
}