SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
[supertux.git] / src / video / sdl_lightmap.hpp
index ab7e1bc..fbde750 100644 (file)
@@ -51,6 +51,7 @@ namespace SDL
     Uint8 *green_channel;
     int width, height;
     int numerator, denominator;
+    int LIGHTMAP_DIV;
 
     void light_blit(SDL_Surface *src, SDL_Rect *src_rect, int dstx, int dsty);
   };