{
screen = SDL_GetVideoSurface();
- float xfactor = (float) config->screenwidth / SCREEN_WIDTH;
- float yfactor = (float) config->screenheight / SCREEN_HEIGHT;
+ //float xfactor = 1.0f; // FIXME: (float) config->screenwidth / SCREEN_WIDTH;
+ //float yfactor = 1.0f; // FIXME: (float) config->screenheight / SCREEN_HEIGHT;
+
+ numerator = 1;
+ denominator = 1;
+
+ /* FIXME:
if(xfactor < yfactor)
{
numerator = config->screenwidth;
numerator = config->screenheight;
denominator = SCREEN_HEIGHT;
}
+ */
LIGHTMAP_DIV = 8 * numerator / denominator;