} // namespace
-SDLRenderer::SDLRenderer()
+SDLRenderer::SDLRenderer() :
+ screen(),
+ numerator(),
+ denominator()
{
- ::Renderer::instance_ = this;
+ Renderer::instance_ = this;
const SDL_VideoInfo *info = SDL_GetVideoInfo();
log_info << "Hardware surfaces are " << (info->hw_available ? "" : "not ") << "available." << std::endl;