#include "video/sdl/sdl_surface_data.hpp"
#include "video/sdl/sdl_texture.hpp"
-SDLLightmap::SDLLightmap()
+SDLLightmap::SDLLightmap() :
+ screen(),
+ red_channel(),
+ blue_channel(),
+ green_channel(),
+ width(),
+ height(),
+ numerator(),
+ denominator(),
+ LIGHTMAP_DIV()
{
screen = SDL_GetVideoSurface();