// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#ifndef __GLUTIL_HPP__
#define __GLUTIL_HPP__
+#include <config.h>
+
+#ifdef HAVE_OPENGL
+
#include <sstream>
#include <stdexcept>
+
+#ifdef MACOSX
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#else
+#ifdef GL_VERSION_ES_CM_1_0
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#else
#include <GL/gl.h>
+#include <GL/glext.h>
+#endif
+#endif
-static inline void assert_gl(const char* message)
+static inline void check_gl_error(const char* message)
{
#ifdef DEBUG
GLenum error = glGetError();
msg << "OUT_OF_MEMORY: There is not enough memory left to execute the "
"command.";
break;
+#ifdef GL_TABLE_TOO_LARGE
+ case GL_TABLE_TOO_LARGE:
+ msg << "TABLE_TOO_LARGE: table is too large";
+ break;
+#endif
default:
msg << "Unknown error (code " << error << ")";
}
-
+
throw std::runtime_error(msg.str());
}
+#else
+ (void) message;
#endif
}
+static inline void assert_gl(const char* message)
+{
+#ifdef DEBUG
+ check_gl_error(message);
+#else
+ (void) message;
#endif
+}
+
+#else
+#define GLenum int
+#define GLint int
+#define GL_SRC_ALPHA 0
+#define GL_ONE_MINUS_SRC_ALPHA 1
+#define GL_RGBA 2
+#define GL_ONE 3
+
+#endif
+
+#endif