// Clear so that we get a clean black border without junk
glClear(GL_COLOR_BUFFER_BIT);
- std::cout << (w-nw)/2 << " "
- << (h-nh)/2 << " "
- << nw << "x" << nh << std::endl;
+ if (0)
+ std::cout << (w-nw)/2 << " "
+ << (h-nh)/2 << " "
+ << nw << "x" << nh << std::endl;
glViewport(std::max(0, (w-nw)/2),
std::max(0, (h-nh)/2),