if(texture_manager != 0)
texture_manager->save_textures();
-#ifndef GP2X
- //FIXME: This is not supported on the GP2X
+#ifdef SDL_GL_SWAP_CONTROL
if(config->try_vsync) {
/* we want vsync for smooth scrolling */
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
uv_bottom,
0.0,
request.alpha,
- Color(1.0, 1.0, 1.0),
+ request.color,
Blend(),
request.drawing_effect);
}