#include "video/surface.hpp"
#include "math/vector.hpp"
+#include "math/rect.hpp"
enum FontAlignment {
LEFT_ALLIGN,
class Font
{
public:
+ /** Construct a fixed-width font
+ *
+ * @param file image file containing the characters
+ * @param shadowfile image file containing the characters shadows
+ * @param w width of a character
+ * @param h height of a character
+ */
Font(const std::string& file, const std::string& shadowfile,
int w, int h, int shadowsize = 2);
+
+ /** Construct a variable-width font
+ *
+ * @param file image file containing the characters
+ */
+ Font(const std::string& file, int char_width, int char_height);
+
~Font();
/** returns the width of a given text. (Note that I won't add a normal
* just use get_height().
*/
float get_text_height(const std::string& text) const;
- /// returns the height of the font.
- float get_height() const;
/**
- * returns the given string, truncated (preferrably at whitespace) to be at most max_width pixels long
+ * returns the height of the font.
*/
- std::string wrap_to_width(const std::string& text, int max_width, std::string* overflow) const;
+ float get_height() const;
/**
* returns the given string, truncated (preferrably at whitespace) to be at most max_chars characters long
const Vector& position, DrawingEffect drawing_effect,
float alpha) const;
- Surface* chars;
+ Surface* glyph_surface;
Surface* shadow_chars;
- int w;
- int h;
+ int char_width;
+ int char_height;
int shadowsize;
/// the number of the first character that is represented in the font
uint32_t first_char;
/// the number of the last character that is represented in the font
uint32_t char_count;
+
+ /** Location of the characters inside the surface */
+ std::vector<Rect> glyphs;
};
#endif