#include <stdint.h>
#include "video/surface.hpp"
+#include "video/color.hpp"
#include "math/vector.hpp"
#include "math/rect.hpp"
+class Renderer;
+
enum FontAlignment {
ALIGN_LEFT,
ALIGN_CENTER,
VARIABLE
};
- /** Construct a fixed-width font
- *
- * @param file image file containing the characters
- * @param shadowfile image file containing the characters shadows
- * @param w width of a character
- * @param h height of a character
- */
- Font(GlyphWidth glyph_width, const std::string& file, const std::string& shadowfile,
- int w, int h, int shadowsize = 2);
-
- /** Construct a variable-width font
- *
- * @param file image file containing the characters
+ /** Construct a fixed-width font
+ *
+ * @param glyph_width VARIABLE for proportional fonts, VARIABLE for monospace ones
+ * @param fontfile file in format supertux-font
+ * @param sgadowsize offset of shadow
*/
- Font(GlyphWidth glyph_width, const std::string& filename,
- int char_width, int char_height);
-
+ Font(GlyphWidth glyph_width, const std::string& fontfile, int shadowsize = 2);
~Font();
/** returns the width of a given text. (Note that I won't add a normal
float get_height() const;
/**
- * returns the given string, truncated (preferrably at whitespace) to be at most max_chars characters long
+ * returns the given string, truncated (preferably at whitespace) to be at most max_chars characters long
*/
static std::string wrap_to_chars(const std::string& text, int max_chars, std::string* overflow);
+ /**
+ * returns the given string, truncated (preferably at whitespace) to be at most "width" pixels wide
+ */
+ std::string wrap_to_width(const std::string& text, float width, std::string* overflow);
+
/** Draws the given text to the screen. Also needs the position.
* Type of alignment, drawing effect and alpha are optional. */
- void draw(const std::string& text, const Vector& pos,
- FontAlignment allignment = ALIGN_LEFT,
+ void draw(Renderer *renderer, const std::string& text, const Vector& pos,
+ FontAlignment alignment = ALIGN_LEFT,
DrawingEffect drawing_effect = NO_EFFECT,
+ Color color = Color(1.0,1.0,1.0),
float alpha = 1.0f) const;
private:
friend class DrawingContext;
- void draw_text(const std::string& text, const Vector& pos,
+ void draw_text(Renderer *renderer, const std::string& text, const Vector& pos,
DrawingEffect drawing_effect = NO_EFFECT,
+ Color color = Color(1.0,1.0,1.0),
float alpha = 1.0f) const;
- void draw_chars(Surface* pchars, const std::string& text,
- const Vector& position, DrawingEffect drawing_effect,
+ void draw_chars(Renderer *renderer, bool nonshadow, const std::string& text,
+ const Vector& position, DrawingEffect drawing_effect, Color color,
float alpha) const;
- /** Convert a Unicode character code to the index of its glyph */
- int chr2glyph(uint32_t chr) const;
-
GlyphWidth glyph_width;
- Surface* glyph_surface;
- Surface* shadow_chars;
+
+ std::vector<Surface> glyph_surfaces;
+ std::vector<Surface> shadow_surfaces;
int char_height;
int shadowsize;
- /// the number of the first character that is represented in the font
- uint32_t first_char;
- /// the number of the last character that is represented in the font
- uint32_t char_count;
-
- /** Location of the characters inside the surface */
- std::vector<Rect> glyphs;
+ struct Glyph {
+ /** How many pixels should the cursor advance after printing the
+ glyph */
+ float advance;
+
+ /** Offset that is used when drawing the glyph */
+ Vector offset;
+
+ /** index of containing surface */
+ int surface_idx;
+
+ /** Position of the glyph inside the surface */
+ Rect rect;
+ };
+
+ /** 65536 of glyphs */
+ std::vector<Glyph> glyphs;
+
+ void loadFontFile(const std::string &filename);
+ void loadFontSurface(const std::string &glyphimage,
+ const std::string &shadowimage,
+ const std::vector<std::string> &chars,
+ GlyphWidth glyph_width,
+ int char_width);
};
#endif