}
} // namespace
-Font::Font(GlyphWidth glyph_width_,
- const std::string& file, const std::string& shadowfile,
- int char_width, int char_height_, int shadowsize)
+Font::Font(GlyphWidth glyph_width_,
+ const std::string& filename,
+ const std::string& shadowfile,
+ int char_width, int char_height_,
+ int shadowsize_)
: glyph_width(glyph_width_),
- glyph_surface(0), shadow_chars(0),
- char_height(char_height_),
- shadowsize(shadowsize)
+ glyph_surface(0), shadow_glyph_surface(0),
+ char_height(char_height_),
+ shadowsize(shadowsize_)
{
- glyph_surface = new Surface(file);
- shadow_chars = new Surface(shadowfile);
+ glyph_surface = new Surface(filename);
+ shadow_glyph_surface = new Surface(shadowfile);
first_char = 32;
char_count = ((int) glyph_surface->get_height() / char_height) * 16;
- for(uint32_t i = 0; i < char_count; ++i)
+ if (glyph_width == FIXED)
{
- float x = (i % 16) * char_width;
- float y = (i / 16) * char_height;
- glyphs.push_back(Rect(x, y,
- x + char_width, y + char_height));
+ for(uint32_t i = 0; i < char_count; ++i)
+ {
+ float x = (i % 16) * char_width;
+ float y = (i / 16) * char_height;
+
+ Glyph glyph;
+ glyph.advance = char_width;
+ glyph.offset = Vector(0, 0);
+ glyph.rect = Rect(x, y, x + char_width, y + char_height);
+
+ glyphs.push_back(glyph);
+ shadow_glyphs.push_back(glyph);
+ }
}
-}
+ else // glyph_width == VARIABLE
+ {
+ // Load the surface into RAM and scan the pixel data for characters
+ SDL_Surface* surface = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
+ if(surface == NULL) {
+ std::ostringstream msg;
+ msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
+ throw std::runtime_error(msg.str());
+ }
-Font::Font(GlyphWidth glyph_width_, const std::string& filename, int char_width, int char_height_)
- : glyph_width(glyph_width_),
- glyph_surface(0), shadow_chars(0),
- char_height(char_height_),
- shadowsize(0)
-{
- glyph_surface = new Surface(filename);
+ SDL_LockSurface(surface);
- first_char = 32;
- char_count = ((int) glyph_surface->get_height() / char_height) * 16;
+ for(uint32_t i = 0; i < char_count; ++i)
+ {
+ int x = (i % 16) * char_width;
+ int y = (i / 16) * char_height;
- // Load the surface into RAM and scan the pixel data for characters
- SDL_Surface* surface = IMG_Load_RW(get_physfs_SDLRWops(filename), 1);
- if(surface == NULL) {
- std::ostringstream msg;
- msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
- throw std::runtime_error(msg.str());
- }
+ int left = x;
+ while (left < x + char_width &&
+ vline_empty(surface, left, y, y + char_height, 64))
+ left += 1;
- SDL_LockSurface(surface);
+ int right = x + char_width - 1;
+ while (right > left &&
+ vline_empty(surface, right, y, y + char_height, 64))
+ right -= 1;
- for(uint32_t i = 0; i < char_count; ++i)
- {
- int x = (i % 16) * char_width;
- int y = (i / 16) * char_height;
-
- int left = x;
- while (left < x + char_width &&
- vline_empty(surface, left, y, y + char_height, 0))
- left += 1;
-
- int right = x + char_width - 1;
- while (right > left &&
- vline_empty(surface, right, y, y + char_height, 0))
- right -= 1;
-
- if (left <= right)
- glyphs.push_back(Rect(left, y,
- right+1, y + char_height));
- else // glyph is completly transparent
- glyphs.push_back(Rect(x, y,
- x + char_width, y + char_height));
+ Glyph glyph;
+ glyph.offset = Vector(0, 0);
- }
-
- SDL_UnlockSurface(surface);
+ if (left <= right)
+ glyph.rect = Rect(left, y, right+1, y + char_height);
+ else // glyph is completly transparent
+ glyph.rect = Rect(x, y, x + char_width, y + char_height);
+
+ glyph.advance = glyph.rect.get_width() + 1; // FIXME: might be usefull to make spacing configurable
+
+ glyphs.push_back(glyph);
+ shadow_glyphs.push_back(glyph);
+ }
- SDL_FreeSurface(surface);
+ SDL_UnlockSurface(surface);
+
+ SDL_FreeSurface(surface);
+ }
}
Font::~Font()
{
delete glyph_surface;
- delete shadow_chars;
+ delete shadow_glyph_surface;
}
float
else
{
int idx = chr2glyph(*it);
- curr_width += glyphs[idx].get_width();
+ curr_width += glyphs[idx].advance;
}
}
Font::get_text_height(const std::string& text) const
{
std::string::size_type text_height = char_height;
-
+
for(std::string::const_iterator it = text.begin(); it != text.end(); ++it)
{ // since UTF8 multibyte characters are decoded with values
// outside the ASCII range there is no risk of overlapping and
float
Font::get_height() const
{
- return char_height;
+ return char_height;
}
std::string
return s;
}
+std::string
+Font::wrap_to_width(const std::string& s, float width, std::string* overflow)
+{
+ // if text is already smaller, return full text
+ if (get_text_width(s) <= width) {
+ if (overflow) *overflow = "";
+ return s;
+ }
+
+ // if we can find a whitespace character to break at, return text up to this character
+ for (int i = s.length()-1; i >= 0; i--) {
+ std::string s2 = s.substr(0,i);
+ if (s[i] != ' ') continue;
+ if (get_text_width(s2) <= width) {
+ if (overflow) *overflow = s.substr(i+1);
+ return s.substr(0, i);
+ }
+ }
+
+ // FIXME: hard-wrap at width, taking care of multibyte characters
+ if (overflow) *overflow = "";
+ return s;
+}
+
void
Font::draw(const std::string& text, const Vector& pos_, FontAlignment alignment,
DrawingEffect drawing_effect, float alpha) const
// calculate X positions based on the alignment type
Vector pos = Vector(x, y);
-
+
if(alignment == ALIGN_CENTER)
pos.x -= get_text_width(temp) / 2;
else if(alignment == ALIGN_RIGHT)
pos.x -= get_text_width(temp);
-
+
+ // Cast font position to integer to get a clean drawing result and
+ // no bluring as we would get with subpixel positions
+ pos.x = static_cast<int>(pos.x);
+
draw_text(temp, pos, drawing_effect, alpha);
if (i == text.size())
break;
- y += char_height + 2;
+ y += char_height + 2;
last = i + 1;
}
}
DrawingEffect drawing_effect, float alpha) const
{
if(shadowsize > 0)
- draw_chars(shadow_chars, text, pos + Vector(shadowsize, shadowsize),
- drawing_effect, alpha);
+ {
+ // FIXME: shadow_glyph_surface and glyph_surface do currently
+ // share the same glyph array, this is incorrect and should be
+ // fixed, it is however hardly noticable
+ draw_chars(shadow_glyph_surface, text, pos + Vector(shadowsize, shadowsize),
+ drawing_effect, alpha);
+ }
draw_chars(glyph_surface, text, pos, drawing_effect, alpha);
}
Font::chr2glyph(uint32_t chr) const
{
int glyph_index = chr - first_char;
-
+
// we don't have the control chars 0x80-0xa0 in the font
if (chr >= 0x80) { // non-ascii character
glyph_index -= 32;
log_debug << "Unsupported utf-8 character found" << std::endl;
glyph_index = 0;
}
-
+
return glyph_index;
}
DrawingEffect drawing_effect, float alpha) const
{
Vector p = pos;
+
for(UTF8Iterator it(text); !it.done(); ++it)
{
int font_index = chr2glyph(*it);
- if(*it == '\n')
- {
+ if(*it == '\n')
+ {
p.x = pos.x;
p.y += char_height + 2;
}
- else if(*it == ' ')
+ else if(*it == ' ')
{
- p.x += glyphs[font_index].get_width();
- }
- else
+ p.x += glyphs[font_index].advance;
+ }
+ else
{
- const Rect& glyph = glyphs[font_index];
- pchars->draw_part(glyph.get_left(), glyph.get_top(),
- p.x, p.y,
- glyph.get_width(), glyph.get_height(),
+ const Glyph& glyph = glyphs[font_index];
+ pchars->draw_part(glyph.rect.get_left(),
+ glyph.rect.get_top(),
+ p.x + glyph.offset.y,
+ p.y + glyph.offset.y,
+ glyph.rect.get_width(), glyph.rect.get_height(),
alpha, drawing_effect);
- p.x += glyphs[font_index].get_width();
+ p.x += glyphs[font_index].advance;
}
}
}