Added experimental and unfinished window resize more fixes will follow later, might...
[supertux.git] / src / video / drawing_context.hpp
index 28b15fc..abfab22 100644 (file)
 #include <string>
 #include <memory>
 
-//#include <stdint.h>
+#include <stdint.h>
 
-//#include "obstack/obstack.h"
-//#include "math/vector.hpp"
-//#include "math/rect.hpp"
+#include <SDL_video.h>
+
+#include "glutil.hpp"
+#include "obstack/obstack.h"
+#include "math/vector.hpp"
+#include "math/rect.hpp"
 #include "drawing_request.hpp"
 #include "font.hpp"
 #include "color.hpp"
 
-#include <unison/video/Texture.hpp>
-#include <unison/video/Window.hpp>
-#include <unison/video/DisplayList.hpp>
-
-class Vector;
-class Rect;
-
 class Surface;
-/*class Texture;
+class Texture;
 struct DrawingRequest;
 class Renderer;
-class Lightmap;*/
+class Lightmap;
 
 /**
  * This class provides functions for drawing things on screen. It also
@@ -82,6 +78,9 @@ public:
   void draw_filled_rect(const Vector& topleft, const Vector& size,
                         const Color& color, int layer);
   void draw_filled_rect(const Rect& rect, const Color& color, int layer);
+  void draw_filled_rect(const Rect& rect, const Color& color, float radius, int layer);
+
+  void draw_inverse_ellipse(const Vector& pos, const Vector& size, const Color& color, int layer);
 
   /// Processes all pending drawing requests and flushes the list.
   void do_drawing();
@@ -139,15 +138,8 @@ private:
     }
   };
 
-  Unison::Video::Surface lightmap;
-  std::vector<std::pair<Unison::Video::Point, Color *> > get_light_requests;
-
-  std::map<int, Unison::Video::DisplayList> normal_list;
-  std::map<int, Unison::Video::DisplayList> lightmap_list;
-  std::map<int, Unison::Video::DisplayList> *draw_target;
-
-  //Renderer *renderer;
-  //Lightmap *lightmap;
+  Renderer *renderer;
+  Lightmap *lightmap;
 
   /// the transform stack
   std::vector<Transform> transformstack;
@@ -157,21 +149,21 @@ private:
   std::vector<Blend> blend_stack;
   Blend blend_mode;
 
-  /*typedef std::vector<DrawingRequest*> DrawingRequests;
+  typedef std::vector<DrawingRequest*> DrawingRequests;
 
   void handle_drawing_requests(DrawingRequests& requests);
 
   DrawingRequests drawing_requests;
   DrawingRequests lightmap_requests;
 
-  DrawingRequests* requests;*/
+  DrawingRequests* requests;
   Color ambient_color;
 
   Target target;
   std::vector<Target> target_stack;
 
   /* obstack holding the memory of the drawing requests */
-  //struct obstack obst;
+  struct obstack obst;
 
   bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */
 };