Initial integration, lots of broken stuff
[supertux.git] / src / video / drawing_context.hpp
index b742b37..28b15fc 100644 (file)
 
 #include <vector>
 #include <string>
-#include <stdint.h>
-
-#include <GL/gl.h>
-#include <SDL.h>
-#include <stdint.h>
 #include <memory>
 
-#include "obstack/obstack.h"
-#include "math/vector.hpp"
-#include "math/rect.hpp"
-#include "surface.hpp"
+//#include <stdint.h>
+
+//#include "obstack/obstack.h"
+//#include "math/vector.hpp"
+//#include "math/rect.hpp"
+#include "drawing_request.hpp"
 #include "font.hpp"
 #include "color.hpp"
 
-class Surface;
-class Texture;
-struct DrawingRequest;
-
-// some constants for predefined layer values
-enum {
-  LAYER_BACKGROUND0 = -300,
-  LAYER_BACKGROUND1 = -200,
-  LAYER_BACKGROUNDTILES = -100,
-  LAYER_TILES = 0,
-  LAYER_OBJECTS = 50,
-  LAYER_FLOATINGOBJECTS = 150,
-  LAYER_FOREGROUNDTILES = 200,
-  LAYER_FOREGROUND0 = 300,
-  LAYER_FOREGROUND1 = 400,
-  LAYER_HUD = 500,
-  LAYER_GUI         = 600
-};
-
-class Blend
-{
-public:
-  GLenum sfactor;
-  GLenum dfactor;
+#include <unison/video/Texture.hpp>
+#include <unison/video/Window.hpp>
+#include <unison/video/DisplayList.hpp>
 
-  Blend()
-    : sfactor(GL_SRC_ALPHA), dfactor(GL_ONE_MINUS_SRC_ALPHA)
-  {}
+class Vector;
+class Rect;
 
-  Blend(GLenum s, GLenum d)
-    : sfactor(s), dfactor(d)
-  {}
-};
+class Surface;
+/*class Texture;
+struct DrawingRequest;
+class Renderer;
+class Lightmap;*/
 
 /**
  * This class provides functions for drawing things on screen. It also
@@ -79,6 +55,8 @@ public:
   DrawingContext();
   ~DrawingContext();
 
+  void init_renderer();
+
   /// Adds a drawing request for a surface into the request list.
   void draw_surface(const Surface* surface, const Vector& position,
                     int layer);
@@ -129,9 +107,9 @@ public:
   /// on next update, set color to lightmap's color at position
   void get_light(const Vector& position, Color* color );
 
-  enum Target {
-    NORMAL, LIGHTMAP
-  };
+  typedef ::Target Target;
+  static const Target NORMAL = ::NORMAL;
+  static const Target LIGHTMAP = ::LIGHTMAP;
   void push_target();
   void pop_target();
   void set_target(Target target);
@@ -161,6 +139,16 @@ private:
     }
   };
 
+  Unison::Video::Surface lightmap;
+  std::vector<std::pair<Unison::Video::Point, Color *> > get_light_requests;
+
+  std::map<int, Unison::Video::DisplayList> normal_list;
+  std::map<int, Unison::Video::DisplayList> lightmap_list;
+  std::map<int, Unison::Video::DisplayList> *draw_target;
+
+  //Renderer *renderer;
+  //Lightmap *lightmap;
+
   /// the transform stack
   std::vector<Transform> transformstack;
   /// the currently active transform
@@ -169,33 +157,21 @@ private:
   std::vector<Blend> blend_stack;
   Blend blend_mode;
 
-  typedef std::vector<DrawingRequest*> DrawingRequests;
+  /*typedef std::vector<DrawingRequest*> DrawingRequests;
 
-  void handle_drawing_requests(DrawingRequests& requests) const;
-  void draw_surface_part(const DrawingRequest& request) const;
-  void draw_text(const DrawingRequest& request) const;
-  void draw_text_center(const DrawingRequest& request) const;
-  void draw_gradient(const DrawingRequest& request) const;
-  void draw_filled_rect(const DrawingRequest& request) const;
-  void draw_lightmap(const DrawingRequest& request) const;
-  void get_light(const DrawingRequest& request) const;
-  void do_take_screenshot();
+  void handle_drawing_requests(DrawingRequests& requests);
 
   DrawingRequests drawing_requests;
   DrawingRequests lightmap_requests;
 
-  DrawingRequests* requests;
+  DrawingRequests* requests;*/
   Color ambient_color;
 
-  SDL_Surface* screen;
   Target target;
   std::vector<Target> target_stack;
-  Texture* lightmap;
-  int lightmap_width, lightmap_height;
-  float lightmap_uv_right, lightmap_uv_bottom;
 
   /* obstack holding the memory of the drawing requests */
-  struct obstack obst;
+  //struct obstack obst;
 
   bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */
 };