const Color& top = gradientrequest->top;
const Color& bottom = gradientrequest->bottom;
+ glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glColor4f(top.red, top.green, top.blue, top.alpha);
glVertex2f(0, 0);
glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
glVertex2f(0, SCREEN_HEIGHT);
glEnd();
+ glEnable(GL_TEXTURE_2D);
delete gradientrequest;
}