// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
#include <config.h>
+#include <functional>
#include <algorithm>
#include <cassert>
#include <iostream>
#include "glutil.hpp"
#include "texture.hpp"
#include "texture_manager.hpp"
+#include "obstack/obstackpp.hpp"
+#define LIGHTMAP_DIV 5
+
+enum RequestType
+{
+ SURFACE, SURFACE_PART, TEXT, GRADIENT, FILLRECT, LIGHTMAPREQUEST, GETLIGHT
+};
+
+struct SurfacePartRequest
+{
+ const Surface* surface;
+ Vector source, size;
+};
+
+struct TextRequest
+{
+ const Font* font;
+ std::string text;
+ FontAlignment alignment;
+};
+
+struct GradientRequest
+{
+ Color top, bottom;
+ Vector size;
+};
+
+struct FillRectRequest
+{
+ Color color;
+ Vector size;
+};
-#define LIGHTMAP_DIV 4
+struct DrawingRequest
+{
+ RequestType type;
+ Vector pos;
+
+ int layer;
+ DrawingEffect drawing_effect;
+ float alpha;
+ Blend blend;
+ float angle;
+ Color color;
+
+ void* request_data;
+
+ DrawingRequest()
+ : angle(0.0f),
+ color(1.0f, 1.0f, 1.0f, 1.0f)
+ {}
+
+ bool operator<(const DrawingRequest& other) const
+ {
+ return layer < other.layer;
+ }
+};
+
+struct GetLightRequest
+{
+ Color* color_ptr;
+};
static inline int next_po2(int val)
{
int result = 1;
while(result < val)
result *= 2;
-
+
return result;
}
DrawingContext::DrawingContext()
+ : ambient_color(1.0f, 1.0f, 1.0f, 1.0f), target(NORMAL)
{
screen = SDL_GetVideoSurface();
texture_manager->register_texture(lightmap);
requests = &drawing_requests;
+
+ obstack_init(&obst);
}
DrawingContext::~DrawingContext()
{
+ obstack_free(&obst, NULL);
+
texture_manager->remove_texture(lightmap);
delete lightmap;
}
void
-DrawingContext::draw_surface(const Surface* surface, const Vector& position, float angle,
- int layer)
+DrawingContext::draw_surface(const Surface* surface, const Vector& position,
+ float angle, const Color& color, const Blend& blend,
+ int layer)
{
assert(surface != 0);
-
- DrawingRequest request;
- request.type = SURFACE;
- request.pos = transform.apply(position);
+ DrawingRequest* request = new(obst) DrawingRequest();
+
+ request->type = SURFACE;
+ request->pos = transform.apply(position);
- if(request.pos.x >= SCREEN_WIDTH || request.pos.y >= SCREEN_HEIGHT
- || request.pos.x + surface->get_width() < 0
- || request.pos.y + surface->get_height() < 0)
+ if(request->pos.x >= SCREEN_WIDTH || request->pos.y >= SCREEN_HEIGHT
+ || request->pos.x + surface->get_width() < 0
+ || request->pos.y + surface->get_height() < 0)
return;
- request.layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
- request.angle = angle;
- request.request_data = const_cast<Surface*> (surface);
+ request->layer = layer;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
+ request->angle = angle;
+ request->color = color;
+ request->blend = blend;
+
+ request->request_data = const_cast<Surface*> (surface);
requests->push_back(request);
}
void
-DrawingContext::draw_surface(const Surface* surface, const Vector& position,
+DrawingContext::draw_surface(const Surface* surface, const Vector& position,
int layer)
{
- draw_surface(surface, position, 0.0f, layer);
+ draw_surface(surface, position, 0.0f, Color(1.0f, 1.0f, 1.0f), Blend(), layer);
}
void
{
assert(surface != 0);
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
+
+ request->type = SURFACE_PART;
+ request->pos = transform.apply(dest);
+ request->layer = layer;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
- request.type = SURFACE_PART;
- request.pos = transform.apply(dest);
- request.layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
-
- SurfacePartRequest* surfacepartrequest = new SurfacePartRequest();
+ SurfacePartRequest* surfacepartrequest = new(obst) SurfacePartRequest();
surfacepartrequest->size = size;
surfacepartrequest->source = source;
surfacepartrequest->surface = surface;
// clip on screen borders
- if(request.pos.x < 0) {
- surfacepartrequest->size.x += request.pos.x;
+ if(request->pos.x < 0) {
+ surfacepartrequest->size.x += request->pos.x;
if(surfacepartrequest->size.x <= 0)
return;
- surfacepartrequest->source.x -= request.pos.x;
- request.pos.x = 0;
+ surfacepartrequest->source.x -= request->pos.x;
+ request->pos.x = 0;
}
- if(request.pos.y < 0) {
- surfacepartrequest->size.y += request.pos.y;
+ if(request->pos.y < 0) {
+ surfacepartrequest->size.y += request->pos.y;
if(surfacepartrequest->size.y <= 0)
return;
- surfacepartrequest->source.y -= request.pos.y;
- request.pos.y = 0;
+ surfacepartrequest->source.y -= request->pos.y;
+ request->pos.y = 0;
}
- request.request_data = surfacepartrequest;
+ request->request_data = surfacepartrequest;
requests->push_back(request);
}
DrawingContext::draw_text(const Font* font, const std::string& text,
const Vector& position, FontAlignment alignment, int layer)
{
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
- request.type = TEXT;
- request.pos = transform.apply(position);
- request.layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
+ request->type = TEXT;
+ request->pos = transform.apply(position);
+ request->layer = layer;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
- TextRequest* textrequest = new TextRequest;
+ TextRequest* textrequest = new(obst) TextRequest();
textrequest->font = font;
textrequest->text = text;
textrequest->alignment = alignment;
- request.request_data = textrequest;
+ request->request_data = textrequest;
requests->push_back(request);
}
const Vector& position, int layer)
{
draw_text(font, text, Vector(position.x + SCREEN_WIDTH/2, position.y),
- CENTER_ALLIGN, layer);
+ ALIGN_CENTER, layer);
}
void
DrawingContext::draw_gradient(const Color& top, const Color& bottom, int layer)
{
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
- request.type = GRADIENT;
- request.pos = Vector(0,0);
- request.layer = layer;
+ request->type = GRADIENT;
+ request->pos = Vector(0,0);
+ request->layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
- GradientRequest* gradientrequest = new GradientRequest;
+ GradientRequest* gradientrequest = new(obst) GradientRequest();
gradientrequest->top = top;
gradientrequest->bottom = bottom;
- request.request_data = gradientrequest;
+ request->request_data = gradientrequest;
requests->push_back(request);
}
DrawingContext::draw_filled_rect(const Vector& topleft, const Vector& size,
const Color& color, int layer)
{
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
- request.type = FILLRECT;
- request.pos = transform.apply(topleft);
- request.layer = layer;
+ request->type = FILLRECT;
+ request->pos = transform.apply(topleft);
+ request->layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
- FillRectRequest* fillrectrequest = new FillRectRequest;
+ FillRectRequest* fillrectrequest = new(obst) FillRectRequest();
fillrectrequest->size = size;
fillrectrequest->color = color;
fillrectrequest->color.alpha = color.alpha * transform.alpha;
- request.request_data = fillrectrequest;
+ request->request_data = fillrectrequest;
requests->push_back(request);
}
DrawingContext::draw_filled_rect(const Rect& rect, const Color& color,
int layer)
{
- DrawingRequest request;
+ DrawingRequest* request = new(obst) DrawingRequest();
- request.type = FILLRECT;
- request.pos = transform.apply(rect.p1);
- request.layer = layer;
+ request->type = FILLRECT;
+ request->pos = transform.apply(rect.p1);
+ request->layer = layer;
- request.drawing_effect = transform.drawing_effect;
- request.alpha = transform.alpha;
+ request->drawing_effect = transform.drawing_effect;
+ request->alpha = transform.alpha;
- FillRectRequest* fillrectrequest = new FillRectRequest;
+ FillRectRequest* fillrectrequest = new(obst) FillRectRequest;
fillrectrequest->size = Vector(rect.get_width(), rect.get_height());
fillrectrequest->color = color;
fillrectrequest->color.alpha = color.alpha * transform.alpha;
- request.request_data = fillrectrequest;
+ request->request_data = fillrectrequest;
requests->push_back(request);
}
void
-DrawingContext::draw_surface_part(DrawingRequest& request)
+DrawingContext::get_light(const Vector& position, Color* color)
{
- SurfacePartRequest* surfacepartrequest
+ if( ambient_color.red == 1.0f && ambient_color.green == 1.0f
+ && ambient_color.blue == 1.0f ) {
+ *color = Color( 1.0f, 1.0f, 1.0f);
+ return;
+ }
+
+ DrawingRequest* request = new(obst) DrawingRequest();
+ request->type = GETLIGHT;
+ request->pos = transform.apply(position);
+
+ //There is no light offscreen.
+ if(request->pos.x >= SCREEN_WIDTH || request->pos.y >= SCREEN_HEIGHT
+ || request->pos.x < 0 || request->pos.y < 0){
+ *color = Color( 0, 0, 0);
+ return;
+ }
+
+ request->layer = LAYER_GUI; //make sure all get_light requests are handled last.
+ GetLightRequest* getlightrequest = new(obst) GetLightRequest();
+ getlightrequest->color_ptr = color;
+ request->request_data = getlightrequest;
+ lightmap_requests.push_back(request);
+}
+
+void
+DrawingContext::get_light(const DrawingRequest& request) const
+{
+ const GetLightRequest* getlightrequest
+ = (GetLightRequest*) request.request_data;
+
+ float pixels[3];
+ for( int i = 0; i<3; i++)
+ pixels[i] = 0.0f; //set to black
+
+ float posX = request.pos.x * lightmap_width / SCREEN_WIDTH;
+ float posY = screen->h - request.pos.y * lightmap_height / SCREEN_HEIGHT;
+ glReadPixels((GLint) posX, (GLint) posY , 1, 1, GL_RGB, GL_FLOAT, pixels);
+ *(getlightrequest->color_ptr) = Color( pixels[0], pixels[1], pixels[2]);
+ //printf("get_light %f/%f =>%f/%f r%f g%f b%f\n", request.pos.x, request.pos.y, posX, posY, pixels[0], pixels[1], pixels[2]);
+}
+
+void
+DrawingContext::draw_surface_part(const DrawingRequest& request) const
+{
+ const SurfacePartRequest* surfacepartrequest
= (SurfacePartRequest*) request.request_data;
surfacepartrequest->surface->draw_part(
request.pos.x, request.pos.y,
surfacepartrequest->size.x, surfacepartrequest->size.y,
request.alpha, request.drawing_effect);
-
- delete surfacepartrequest;
}
void
-DrawingContext::draw_gradient(DrawingRequest& request)
+DrawingContext::draw_gradient(const DrawingRequest& request) const
{
- GradientRequest* gradientrequest = (GradientRequest*) request.request_data;
+ const GradientRequest* gradientrequest
+ = (GradientRequest*) request.request_data;
const Color& top = gradientrequest->top;
const Color& bottom = gradientrequest->bottom;
-
+
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glColor4f(top.red, top.green, top.blue, top.alpha);
glVertex2f(0, SCREEN_HEIGHT);
glEnd();
glEnable(GL_TEXTURE_2D);
-
- delete gradientrequest;
}
void
-DrawingContext::draw_text(DrawingRequest& request)
+DrawingContext::draw_text(const DrawingRequest& request) const
{
- TextRequest* textrequest = (TextRequest*) request.request_data;
+ const TextRequest* textrequest = (TextRequest*) request.request_data;
textrequest->font->draw(textrequest->text, request.pos,
textrequest->alignment, request.drawing_effect, request.alpha);
-
- delete textrequest;
}
void
-DrawingContext::draw_filled_rect(DrawingRequest& request)
+DrawingContext::draw_filled_rect(const DrawingRequest& request) const
{
- FillRectRequest* fillrectrequest = (FillRectRequest*) request.request_data;
+ const FillRectRequest* fillrectrequest
+ = (FillRectRequest*) request.request_data;
float x = request.pos.x;
float y = request.pos.y;
glDisable(GL_TEXTURE_2D);
glColor4f(fillrectrequest->color.red, fillrectrequest->color.green,
fillrectrequest->color.blue, fillrectrequest->color.alpha);
-
+
glBegin(GL_QUADS);
glVertex2f(x, y);
glVertex2f(x+w, y);
glVertex2f(x, y+h);
glEnd();
glEnable(GL_TEXTURE_2D);
+}
- delete fillrectrequest;
+void
+DrawingContext::draw_lightmap(const DrawingRequest& request) const
+{
+ const Texture* texture = reinterpret_cast<Texture*> (request.request_data);
+
+ // multiple the lightmap with the framebuffer
+ glBlendFunc(GL_DST_COLOR, GL_ZERO);
+
+ glBindTexture(GL_TEXTURE_2D, texture->get_handle());
+ glBegin(GL_QUADS);
+
+ glTexCoord2f(0, lightmap_uv_bottom);
+ glVertex2f(0, 0);
+
+ glTexCoord2f(lightmap_uv_right, lightmap_uv_bottom);
+ glVertex2f(SCREEN_WIDTH, 0);
+
+ glTexCoord2f(lightmap_uv_right, 0);
+ glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
+
+ glTexCoord2f(0, 0);
+ glVertex2f(0, SCREEN_HEIGHT);
+
+ glEnd();
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void
transformstack.clear();
target_stack.clear();
- bool use_lightmap = lightmap_requests.size() != 0;
-
+ //Use Lightmap if ambient color is not white.
+ bool use_lightmap = ( ambient_color.red != 1.0f || ambient_color.green != 1.0f ||
+ ambient_color.blue != 1.0f );
+
// PART1: create lightmap
if(use_lightmap) {
glViewport(0, screen->h - lightmap_height, lightmap_width, lightmap_height);
glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ glLoadIdentity();
glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- // FIXME: Add ambient light support here
- glClearColor(0.3, 0.3, 0.4, 1);
+ glClearColor( ambient_color.red, ambient_color.green, ambient_color.blue, 1 );
glClear(GL_COLOR_BUFFER_BIT);
handle_drawing_requests(lightmap_requests);
lightmap_requests.clear();
-
+
glDisable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, lightmap->get_handle());
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, screen->h - lightmap_height, lightmap_width, lightmap_height);
glViewport(0, 0, screen->w, screen->h);
glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ glLoadIdentity();
glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
+ glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_BLEND);
+
+ // add a lightmap drawing request into the queue
+ DrawingRequest* request = new(obst) DrawingRequest();
+ request->type = LIGHTMAPREQUEST;
+ request->layer = LAYER_HUD - 1;
+ request->request_data = lightmap;
+ requests->push_back(request);
}
//glClear(GL_COLOR_BUFFER_BIT);
handle_drawing_requests(drawing_requests);
drawing_requests.clear();
-
- if(use_lightmap) {
- // multiple the lightmap with the framebuffer
- glBlendFunc(GL_DST_COLOR, GL_ZERO);
-
- glBindTexture(GL_TEXTURE_2D, lightmap->get_handle());
- glBegin(GL_QUADS);
-
- glTexCoord2f(0, lightmap_uv_bottom);
- glVertex2f(0, 0);
-
- glTexCoord2f(lightmap_uv_right, lightmap_uv_bottom);
- glVertex2f(SCREEN_WIDTH, 0);
-
- glTexCoord2f(lightmap_uv_right, 0);
- glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
-
- glTexCoord2f(0, 0);
- glVertex2f(0, SCREEN_HEIGHT);
-
- glEnd();
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
+ obstack_free(&obst, NULL);
+ obstack_init(&obst);
assert_gl("drawing");
SDL_GL_SwapBuffers();
}
+class RequestPtrCompare
+ : public std::binary_function<const DrawingRequest*,
+ const DrawingRequest*,
+ bool>
+{
+public:
+ bool operator()(const DrawingRequest* r1, const DrawingRequest* r2) const
+ {
+ return *r1 < *r2;
+ }
+};
+
void
-DrawingContext::handle_drawing_requests(DrawingRequests& requests)
+DrawingContext::handle_drawing_requests(DrawingRequests& requests) const
{
- std::stable_sort(requests.begin(), requests.end());
-
- for(DrawingRequests::iterator i = requests.begin();
- i != requests.end(); ++i) {
- switch(i->type) {
+ std::stable_sort(requests.begin(), requests.end(), RequestPtrCompare());
+
+ DrawingRequests::const_iterator i;
+ for(i = requests.begin(); i != requests.end(); ++i) {
+ const DrawingRequest& request = **i;
+
+ switch(request.type) {
case SURFACE:
{
- const Surface* surface = (const Surface*) i->request_data;
- if (i->angle == 0.0f)
- surface->draw(i->pos.x, i->pos.y, i->alpha, i->drawing_effect);
- else
- surface->draw(i->pos.x, i->pos.y, i->alpha, i->angle, i->drawing_effect);
+ const Surface* surface = (const Surface*) request.request_data;
+ if (request.angle == 0.0f &&
+ request.color.red == 1.0f && request.color.green == 1.0f &&
+ request.color.blue == 1.0f && request.color.alpha == 1.0f) {
+ surface->draw(request.pos.x, request.pos.y, request.alpha,
+ request.drawing_effect);
+ } else {
+ surface->draw(request.pos.x, request.pos.y,
+ request.alpha, request.angle, request.color,
+ request.blend, request.drawing_effect);
+ }
break;
}
case SURFACE_PART:
- draw_surface_part(*i);
+ draw_surface_part(request);
break;
case GRADIENT:
- draw_gradient(*i);
+ draw_gradient(request);
break;
case TEXT:
- draw_text(*i);
+ draw_text(request);
break;
case FILLRECT:
- draw_filled_rect(*i);
+ draw_filled_rect(request);
+ break;
+ case LIGHTMAPREQUEST:
+ draw_lightmap(request);
+ break;
+ case GETLIGHT:
+ get_light(request);
break;
}
}
DrawingContext::set_target(Target target)
{
this->target = target;
- if(target == LIGHTMAP)
+ if(target == LIGHTMAP) {
requests = &lightmap_requests;
- else
+ } else {
+ assert(target == NORMAL);
requests = &drawing_requests;
+ }
}
+void
+DrawingContext::set_ambient_color( Color new_color )
+{
+ ambient_color = new_color;
+}