- some more work on the new unisolid snow tiles and a test level
[supertux.git] / src / video / drawing_context.cpp
index 6f570d0..4c5f179 100644 (file)
@@ -33,8 +33,7 @@
 #include "glutil.hpp"
 #include "texture.hpp"
 #include "texture_manager.hpp"
-
-#define LIGHTMAP_DIV 4
+#define LIGHTMAP_DIV 5
 
 static inline int next_po2(int val)
 {
@@ -171,7 +170,7 @@ DrawingContext::draw_center_text(const Font* font, const std::string& text,
     const Vector& position, int layer)
 {
   draw_text(font, text, Vector(position.x + SCREEN_WIDTH/2, position.y),
-      CENTER_ALLIGN, layer);
+      ALIGN_CENTER, layer);
 }
 
 void
@@ -239,6 +238,51 @@ DrawingContext::draw_filled_rect(const Rect& rect, const Color& color,
 }
 
 void
+DrawingContext::get_light(const Vector& position, Color* color)
+{
+  if( ambient_color.red == 1.0f && ambient_color.green == 1.0f
+      && ambient_color.blue  == 1.0f ) {
+    *color = Color( 1.0f, 1.0f, 1.0f);
+    return;
+  }
+
+  DrawingRequest request;
+  request.type = GETLIGHT;
+  request.pos = transform.apply(position);
+
+  //There is no light offscreen.
+  if(request.pos.x >= SCREEN_WIDTH || request.pos.y >= SCREEN_HEIGHT
+      || request.pos.x < 0 || request.pos.y < 0){
+    *color = Color( 0, 0, 0);
+    return;
+  }
+
+  request.layer = LAYER_GUI; //make sure all get_light requests are handled last.
+  GetLightRequest* getlightrequest = new GetLightRequest;
+  getlightrequest->color_ptr = color;
+  request.request_data = getlightrequest;
+  lightmap_requests.push_back(request);
+}
+
+void
+DrawingContext::get_light(DrawingRequest& request)
+{
+  GetLightRequest* getlightrequest = (GetLightRequest*) request.request_data;
+
+  float pixels[3];
+  for( int i = 0; i<3; i++)
+    pixels[i] = 0.0f; //set to black
+
+  float posX = request.pos.x * lightmap_width / SCREEN_WIDTH;
+  float posY = screen->h - request.pos.y * lightmap_height / SCREEN_HEIGHT;
+  glReadPixels((GLint) posX, (GLint) posY , 1, 1, GL_RGB, GL_FLOAT, pixels);
+    *(getlightrequest->color_ptr) = Color( pixels[0], pixels[1], pixels[2]);
+  //printf("get_light %f/%f =>%f/%f r%f g%f b%f\n", request.pos.x, request.pos.y, posX, posY, pixels[0], pixels[1], pixels[2]);
+
+  delete getlightrequest;
+}
+
+void
 DrawingContext::draw_surface_part(DrawingRequest& request)
 {
   SurfacePartRequest* surfacepartrequest
@@ -405,7 +449,9 @@ DrawingContext::handle_drawing_requests(DrawingRequests& requests)
       case SURFACE:
       {
         const Surface* surface = (const Surface*) i->request_data;
-        if (i->angle == 0.0f)
+        if (i->angle == 0.0f &&
+            i->color.red == 1.0f && i->color.green == 1.0f  &&
+            i->color.blue == 1.0f &&  i->color.alpha == 1.0f  )
           surface->draw(i->pos.x, i->pos.y, i->alpha, i->drawing_effect);
         else
           surface->draw(i->pos.x, i->pos.y, i->alpha, i->angle, i->color, i->blend, i->drawing_effect);
@@ -426,6 +472,9 @@ DrawingContext::handle_drawing_requests(DrawingRequests& requests)
       case LIGHTMAPREQUEST:
         draw_lightmap(*i);
         break;
+      case GETLIGHT:
+        get_light(*i);
+        break;
     }
   }
 }