- some more work on the new unisolid snow tiles and a test level
[supertux.git] / src / video / drawing_context.cpp
index 1214c20..4c5f179 100644 (file)
 #include "glutil.hpp"
 #include "texture.hpp"
 #include "texture_manager.hpp"
-
-#define LIGHTMAP_DIV 4
+#define LIGHTMAP_DIV 5
 
 static inline int next_po2(int val)
 {
   int result = 1;
   while(result < val)
     result *= 2;
-  
+
   return result;
 }
 
 DrawingContext::DrawingContext()
+  : ambient_color( 1.0f, 1.0f, 1.0f, 1.0f )
 {
   screen = SDL_GetVideoSurface();
 
@@ -70,19 +70,19 @@ DrawingContext::~DrawingContext()
 }
 
 void
-DrawingContext::draw_surface(const Surface* surface, const Vector& position, 
+DrawingContext::draw_surface(const Surface* surface, const Vector& position,
                              float angle, const Color& color, const Blend& blend,
                              int layer)
 {
   assert(surface != 0);
-  
+
   DrawingRequest request;
 
   request.type = SURFACE;
   request.pos = transform.apply(position);
 
   if(request.pos.x >= SCREEN_WIDTH || request.pos.y >= SCREEN_HEIGHT
-      || request.pos.x + surface->get_width() < 0 
+      || request.pos.x + surface->get_width() < 0
       || request.pos.y + surface->get_height() < 0)
     return;
 
@@ -93,13 +93,13 @@ DrawingContext::draw_surface(const Surface* surface, const Vector& position,
   request.color = color;
   request.blend = blend;
 
-  request.request_data = const_cast<Surface*> (surface);  
+  request.request_data = const_cast<Surface*> (surface);
 
   requests->push_back(request);
 }
 
 void
-DrawingContext::draw_surface(const Surface* surface, const Vector& position, 
+DrawingContext::draw_surface(const Surface* surface, const Vector& position,
     int layer)
 {
   draw_surface(surface, position, 0.0f, Color(1.0f, 1.0f, 1.0f), Blend(), layer);
@@ -118,7 +118,7 @@ DrawingContext::draw_surface_part(const Surface* surface, const Vector& source,
   request.layer = layer;
   request.drawing_effect = transform.drawing_effect;
   request.alpha = transform.alpha;
-  
+
   SurfacePartRequest* surfacepartrequest = new SurfacePartRequest();
   surfacepartrequest->size = size;
   surfacepartrequest->source = source;
@@ -170,7 +170,7 @@ DrawingContext::draw_center_text(const Font* font, const std::string& text,
     const Vector& position, int layer)
 {
   draw_text(font, text, Vector(position.x + SCREEN_WIDTH/2, position.y),
-      CENTER_ALLIGN, layer);
+      ALIGN_CENTER, layer);
 }
 
 void
@@ -204,7 +204,7 @@ DrawingContext::draw_filled_rect(const Vector& topleft, const Vector& size,
   request.layer = layer;
 
   request.drawing_effect = transform.drawing_effect;
-  request.alpha = transform.alpha;                    
+  request.alpha = transform.alpha;
 
   FillRectRequest* fillrectrequest = new FillRectRequest;
   fillrectrequest->size = size;
@@ -226,7 +226,7 @@ DrawingContext::draw_filled_rect(const Rect& rect, const Color& color,
   request.layer = layer;
 
   request.drawing_effect = transform.drawing_effect;
-  request.alpha = transform.alpha;                    
+  request.alpha = transform.alpha;
 
   FillRectRequest* fillrectrequest = new FillRectRequest;
   fillrectrequest->size = Vector(rect.get_width(), rect.get_height());
@@ -238,6 +238,51 @@ DrawingContext::draw_filled_rect(const Rect& rect, const Color& color,
 }
 
 void
+DrawingContext::get_light(const Vector& position, Color* color)
+{
+  if( ambient_color.red == 1.0f && ambient_color.green == 1.0f
+      && ambient_color.blue  == 1.0f ) {
+    *color = Color( 1.0f, 1.0f, 1.0f);
+    return;
+  }
+
+  DrawingRequest request;
+  request.type = GETLIGHT;
+  request.pos = transform.apply(position);
+
+  //There is no light offscreen.
+  if(request.pos.x >= SCREEN_WIDTH || request.pos.y >= SCREEN_HEIGHT
+      || request.pos.x < 0 || request.pos.y < 0){
+    *color = Color( 0, 0, 0);
+    return;
+  }
+
+  request.layer = LAYER_GUI; //make sure all get_light requests are handled last.
+  GetLightRequest* getlightrequest = new GetLightRequest;
+  getlightrequest->color_ptr = color;
+  request.request_data = getlightrequest;
+  lightmap_requests.push_back(request);
+}
+
+void
+DrawingContext::get_light(DrawingRequest& request)
+{
+  GetLightRequest* getlightrequest = (GetLightRequest*) request.request_data;
+
+  float pixels[3];
+  for( int i = 0; i<3; i++)
+    pixels[i] = 0.0f; //set to black
+
+  float posX = request.pos.x * lightmap_width / SCREEN_WIDTH;
+  float posY = screen->h - request.pos.y * lightmap_height / SCREEN_HEIGHT;
+  glReadPixels((GLint) posX, (GLint) posY , 1, 1, GL_RGB, GL_FLOAT, pixels);
+    *(getlightrequest->color_ptr) = Color( pixels[0], pixels[1], pixels[2]);
+  //printf("get_light %f/%f =>%f/%f r%f g%f b%f\n", request.pos.x, request.pos.y, posX, posY, pixels[0], pixels[1], pixels[2]);
+
+  delete getlightrequest;
+}
+
+void
 DrawingContext::draw_surface_part(DrawingRequest& request)
 {
   SurfacePartRequest* surfacepartrequest
@@ -258,7 +303,7 @@ DrawingContext::draw_gradient(DrawingRequest& request)
   GradientRequest* gradientrequest = (GradientRequest*) request.request_data;
   const Color& top = gradientrequest->top;
   const Color& bottom = gradientrequest->bottom;
-  
+
   glDisable(GL_TEXTURE_2D);
   glBegin(GL_QUADS);
   glColor4f(top.red, top.green, top.blue, top.alpha);
@@ -297,7 +342,7 @@ DrawingContext::draw_filled_rect(DrawingRequest& request)
   glDisable(GL_TEXTURE_2D);
   glColor4f(fillrectrequest->color.red, fillrectrequest->color.green,
             fillrectrequest->color.blue, fillrectrequest->color.alpha);
+
   glBegin(GL_QUADS);
   glVertex2f(x, y);
   glVertex2f(x+w, y);
@@ -310,6 +355,34 @@ DrawingContext::draw_filled_rect(DrawingRequest& request)
 }
 
 void
+DrawingContext::draw_lightmap(DrawingRequest& request)
+{
+  const Texture* texture = reinterpret_cast<Texture*> (request.request_data);
+
+  // multiple the lightmap with the framebuffer
+  glBlendFunc(GL_DST_COLOR, GL_ZERO);
+
+  glBindTexture(GL_TEXTURE_2D, texture->get_handle());
+  glBegin(GL_QUADS);
+
+  glTexCoord2f(0, lightmap_uv_bottom);
+  glVertex2f(0, 0);
+
+  glTexCoord2f(lightmap_uv_right, lightmap_uv_bottom);
+  glVertex2f(SCREEN_WIDTH, 0);
+
+  glTexCoord2f(lightmap_uv_right, 0);
+  glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
+
+  glTexCoord2f(0, 0);
+  glVertex2f(0, SCREEN_HEIGHT);
+
+  glEnd();
+
+  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void
 DrawingContext::do_drawing()
 {
 #ifdef DEBUG
@@ -319,64 +392,47 @@ DrawingContext::do_drawing()
   transformstack.clear();
   target_stack.clear();
 
-  bool use_lightmap = lightmap_requests.size() != 0;
-  
+  //Use Lightmap if ambient color is not white.
+  bool use_lightmap = ( ambient_color.red != 1.0f   || ambient_color.green != 1.0f ||
+                        ambient_color.blue  != 1.0f );
+
   // PART1: create lightmap
   if(use_lightmap) {
     glViewport(0, screen->h - lightmap_height, lightmap_width, lightmap_height);
     glMatrixMode(GL_PROJECTION);
-    glLoadIdentity();               
+    glLoadIdentity();
     glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
     glMatrixMode(GL_MODELVIEW);
     glLoadIdentity();
 
-    // FIXME: Add ambient light support here
-    glClearColor(0.3, 0.3, 0.4, 1);
+    glClearColor( ambient_color.red, ambient_color.green, ambient_color.blue, 1 );
     glClear(GL_COLOR_BUFFER_BIT);
     handle_drawing_requests(lightmap_requests);
     lightmap_requests.clear();
-  
+
     glDisable(GL_BLEND);
     glBindTexture(GL_TEXTURE_2D, lightmap->get_handle());
     glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, screen->h - lightmap_height, lightmap_width, lightmap_height);
 
     glViewport(0, 0, screen->w, screen->h);
     glMatrixMode(GL_PROJECTION);
-    glLoadIdentity();               
+    glLoadIdentity();
     glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
-    glMatrixMode(GL_MODELVIEW);    
+    glMatrixMode(GL_MODELVIEW);
     glLoadIdentity();
     glEnable(GL_BLEND);
+
+    // add a lightmap drawing request into the queue
+    DrawingRequest request;
+    request.type = LIGHTMAPREQUEST;
+    request.layer = LAYER_HUD - 1;
+    request.request_data = lightmap;
+    requests->push_back(request);
   }
 
   //glClear(GL_COLOR_BUFFER_BIT);
   handle_drawing_requests(drawing_requests);
   drawing_requests.clear();
-
-  if(use_lightmap) {
-    // multiple the lightmap with the framebuffer
-    glBlendFunc(GL_DST_COLOR, GL_ZERO);
-     
-    glBindTexture(GL_TEXTURE_2D, lightmap->get_handle());
-    glBegin(GL_QUADS);
-
-    glTexCoord2f(0, lightmap_uv_bottom);
-    glVertex2f(0, 0);
-
-    glTexCoord2f(lightmap_uv_right, lightmap_uv_bottom);
-    glVertex2f(SCREEN_WIDTH, 0);
-
-    glTexCoord2f(lightmap_uv_right, 0);
-    glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
-
-    glTexCoord2f(0, 0);
-    glVertex2f(0, SCREEN_HEIGHT);
-    
-    glEnd();
-
-    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-  }
-
   assert_gl("drawing");
 
   SDL_GL_SwapBuffers();
@@ -386,14 +442,16 @@ void
 DrawingContext::handle_drawing_requests(DrawingRequests& requests)
 {
   std::stable_sort(requests.begin(), requests.end());
-  
+
   for(DrawingRequests::iterator i = requests.begin();
       i != requests.end(); ++i) {
     switch(i->type) {
       case SURFACE:
       {
         const Surface* surface = (const Surface*) i->request_data;
-        if (i->angle == 0.0f)
+        if (i->angle == 0.0f &&
+            i->color.red == 1.0f && i->color.green == 1.0f  &&
+            i->color.blue == 1.0f &&  i->color.alpha == 1.0f  )
           surface->draw(i->pos.x, i->pos.y, i->alpha, i->drawing_effect);
         else
           surface->draw(i->pos.x, i->pos.y, i->alpha, i->angle, i->color, i->blend, i->drawing_effect);
@@ -411,6 +469,12 @@ DrawingContext::handle_drawing_requests(DrawingRequests& requests)
       case FILLRECT:
         draw_filled_rect(*i);
         break;
+      case LIGHTMAPREQUEST:
+        draw_lightmap(*i);
+        break;
+      case GETLIGHT:
+        get_light(*i);
+        break;
     }
   }
 }
@@ -477,3 +541,8 @@ DrawingContext::set_target(Target target)
     requests = &drawing_requests;
 }
 
+void
+DrawingContext::set_ambient_color( Color new_color )
+{
+  ambient_color = new_color;
+}