- Allow custom leveldots
[supertux.git] / src / video / drawing_context.cpp
index 7e7aaff..48b9c97 100644 (file)
 #include <algorithm>
 #include <cassert>
 #include <iostream>
+#include <SDL_image.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
 
-#include "drawing_context.h"
-#include "surface.h"
-#include "font.h"
-#include "main.h"
-#include "gameconfig.h"
+#include "drawing_context.hpp"
+#include "surface.hpp"
+#include "font.hpp"
+#include "main.hpp"
+#include "gameconfig.hpp"
+#include "glutil.hpp"
+#include "texture.hpp"
 
-DrawingContext::DrawingContext(SDL_Surface* targetsurface)
+#define LIGHTMAP_DIV 4
+
+static inline int next_po2(int val)
 {
-  if(targetsurface) {
-    screen = targetsurface;
-  } else {
-    screen = SDL_GetVideoSurface();
-  }
+  int result = 1;
+  while(result < val)
+    result *= 2;
+  
+  return result;
+}
+
+DrawingContext::DrawingContext()
+{
+  screen = SDL_GetVideoSurface();
+
+  lightmap_width = screen->w / LIGHTMAP_DIV;
+  lightmap_height = screen->h / LIGHTMAP_DIV;
+  int width = next_po2(lightmap_width);
+  int height = next_po2(lightmap_height);
+
+  lightmap.reset(new Texture(width, height, GL_RGB));
+
+  lightmap_uv_right = static_cast<float>(lightmap_width) / static_cast<float>(width);
+  lightmap_uv_bottom = static_cast<float>(lightmap_height) / static_cast<float>(height);
+
+  requests = &drawing_requests;
 }
 
 DrawingContext::~DrawingContext()
@@ -62,7 +86,7 @@ DrawingContext::draw_surface(const Surface* surface, const Vector& position,
   request.alpha = transform.alpha;
   request.request_data = const_cast<Surface*> (surface);  
 
-  drawingrequests.push_back(request);
+  requests->push_back(request);
 }
 
 void
@@ -101,7 +125,7 @@ DrawingContext::draw_surface_part(const Surface* surface, const Vector& source,
   }
   request.request_data = surfacepartrequest;
 
-  drawingrequests.push_back(request);
+  requests->push_back(request);
 }
 
 void
@@ -123,7 +147,7 @@ DrawingContext::draw_text(const Font* font, const std::string& text,
   textrequest->alignment = alignment;
   request.request_data = textrequest;
 
-  drawingrequests.push_back(request);
+  requests->push_back(request);
 }
 
 void
@@ -152,7 +176,7 @@ DrawingContext::draw_gradient(Color top, Color bottom, int layer)
   gradientrequest->bottom = bottom;
   request.request_data = gradientrequest;
 
-  drawingrequests.push_back(request);
+  requests->push_back(request);
 }
 
 void
@@ -177,7 +201,7 @@ DrawingContext::draw_filled_rect(const Vector& topleft, const Vector& size,
               * ((float) transform.alpha / 255.0));
   request.request_data = fillrectrequest;
 
-  drawingrequests.push_back(request);
+  requests->push_back(request);
 }
 
 void
@@ -202,41 +226,14 @@ DrawingContext::draw_gradient(DrawingRequest& request)
   const Color& top = gradientrequest->top;
   const Color& bottom = gradientrequest->bottom;
   
-#ifndef NOOPENGL
-  if(config->use_gl)
-    {
-      glBegin(GL_QUADS);
-      glColor3ub(top.red, top.green, top.blue);
-      glVertex2f(0, 0);
-      glVertex2f(SCREEN_WIDTH, 0);
-      glColor3ub(bottom.red, bottom.green, bottom.blue);
-      glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
-      glVertex2f(0, SCREEN_HEIGHT);
-      glEnd();
-    }
-  else
-  {
-#endif
-    if(&top == &bottom)
-      {
-      fillrect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, top.red, top.green, top.blue);
-      }
-    else
-      {
-      float redstep = (float(bottom.red)-float(top.red)) / float(SCREEN_HEIGHT);
-      float greenstep = (float(bottom.green)-float(top.green)) / float(SCREEN_HEIGHT);
-      float bluestep = (float(bottom.blue) - float(top.blue)) / float(SCREEN_HEIGHT);
-
-      for(float y = 0; y < SCREEN_HEIGHT; y += 2)
-        fillrect(0, (int)y, SCREEN_WIDTH, 2,
-            int(float(top.red) + redstep * y),
-            int(float(top.green) + greenstep * y),
-            int(float(top.blue) + bluestep * y), 255);
-      }
-#ifndef NOOPENGL
-
-    }
-#endif
+  glBegin(GL_QUADS);
+  glColor3ub(top.red, top.green, top.blue);
+  glVertex2f(0, 0);
+  glVertex2f(SCREEN_WIDTH, 0);
+  glColor3ub(bottom.red, bottom.green, bottom.blue);
+  glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
+  glVertex2f(0, SCREEN_HEIGHT);
+  glEnd();
 
   delete gradientrequest;
 }
@@ -262,66 +259,18 @@ DrawingContext::draw_filled_rect(DrawingRequest& request)
   float w = fillrectrequest->size.x;
   float h = fillrectrequest->size.y;
 
-#ifndef NOOPENGL
-  if(config->use_gl)
-    {
-      glEnable(GL_BLEND);
-      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-      glColor4ub(fillrectrequest->color.red, fillrectrequest->color.green,
-          fillrectrequest->color.blue, fillrectrequest->color.alpha);
-
-      glBegin(GL_POLYGON);
-      glVertex2f(x, y);
-      glVertex2f(x+w, y);
-      glVertex2f(x+w, y+h);
-      glVertex2f(x, y+h);
-      glEnd();
-      glDisable(GL_BLEND);
-    }
-  else
-    {
-#endif
-      SDL_Rect src, rect;
-      SDL_Surface *temp = NULL;
-                                                                                
-      rect.x = (int)x;
-      rect.y = (int)y;
-      rect.w = (int)w;
-      rect.h = (int)h;
-                                                                                
-      if(fillrectrequest->color.alpha != 255)
-        {
-          temp = SDL_CreateRGBSurface(screen->flags, rect.w, rect.h, screen->format->BitsPerPixel,
-                                      screen->format->Rmask,
-                                      screen->format->Gmask,
-                                      screen->format->Bmask,
-                                      screen->format->Amask);
-                                                                                
-                                                                                
-          src.x = 0;
-          src.y = 0;
-          src.w = rect.w;
-          src.h = rect.h;
-                                                                                
-          SDL_FillRect(temp, &src, SDL_MapRGB(screen->format, 
-                fillrectrequest->color.red, fillrectrequest->color.green,
-                fillrectrequest->color.blue));
-                                                                                
-          SDL_SetAlpha(temp, SDL_SRCALPHA, fillrectrequest->color.alpha);
-                                                                                
-          SDL_BlitSurface(temp,0,screen,&rect);
-                                                                                
-          SDL_FreeSurface(temp);
-        }
-      else
-        SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 
-              fillrectrequest->color.red, fillrectrequest->color.green,
-              fillrectrequest->color.blue));
-                                                                                
-#ifndef NOOPENGL
-                                                                                
-    }
-#endif
+  glEnable(GL_BLEND);
+  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+  glColor4ub(fillrectrequest->color.red, fillrectrequest->color.green,
+             fillrectrequest->color.blue, fillrectrequest->color.alpha);
+  
+  glBegin(GL_POLYGON);
+  glVertex2f(x, y);
+  glVertex2f(x+w, y);
+  glVertex2f(x+w, y+h);
+  glVertex2f(x, y+h);
+  glEnd();
+  glDisable(GL_BLEND);
 
   delete fillrectrequest;
 }
@@ -331,13 +280,85 @@ DrawingContext::do_drawing()
 {
 #ifdef DEBUG
   assert(transformstack.empty());
+  assert(target_stack.empty());
 #endif
   transformstack.clear();
+  target_stack.clear();
+
+  bool use_lightmap = lightmap_requests.size() != 0;
+  
+  // PART1: create lightmap
+  if(use_lightmap) {
+    glViewport(0, screen->h - lightmap_height, lightmap_width, lightmap_height);
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();               
+    glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
+    glMatrixMode(GL_MODELVIEW);
+    glLoadIdentity();
+
+    glClearColor(1, 1, 1, 1);
+    glClear(GL_COLOR_BUFFER_BIT);
+    handle_drawing_requests(lightmap_requests);
+    lightmap_requests.clear();
+  
+    glDisable(GL_BLEND);
+    glEnable(GL_TEXTURE_2D);
+    glBindTexture(GL_TEXTURE_2D, lightmap->handle);
+    glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, screen->h - lightmap_height, lightmap_width, lightmap_height);
+
+    glViewport(0, 0, screen->w, screen->h);
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();               
+    glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
+    glMatrixMode(GL_MODELVIEW);    
+    glLoadIdentity();
+  }
+
+  //glClear(GL_COLOR_BUFFER_BIT);
+  handle_drawing_requests(drawing_requests);
+  drawing_requests.clear();
+
+  if(use_lightmap) {
+    glEnable(GL_BLEND);
+    glBlendFunc(GL_DST_COLOR, GL_ZERO);
+    //glDisable(GL_BLEND);
+    //glColor4f((float) rand() / (float) RAND_MAX, .22, .88, 1.0f);
+
+    glEnable(GL_TEXTURE_2D);
+    glDisable(GL_DEPTH_TEST);
+    glDisable(GL_CULL_FACE);
+    glDisable(GL_ALPHA_TEST);    
+
+    glBindTexture(GL_TEXTURE_2D, lightmap->handle);
+    glBegin(GL_QUADS);
+
+    glTexCoord2f(0, lightmap_uv_bottom);
+    glVertex2f(0, 0);
+
+    glTexCoord2f(lightmap_uv_right, lightmap_uv_bottom);
+    glVertex2f(SCREEN_WIDTH, 0);
+
+    glTexCoord2f(lightmap_uv_right, 0);
+    glVertex2f(SCREEN_WIDTH, SCREEN_HEIGHT);
+
+    glTexCoord2f(0, 0);
+    glVertex2f(0, SCREEN_HEIGHT);
     
-  std::stable_sort(drawingrequests.begin(), drawingrequests.end());
+    glEnd();
+  }
 
-  for(DrawingRequests::iterator i = drawingrequests.begin();
-      i != drawingrequests.end(); ++i) {
+  assert_gl("drawing");
+
+  SDL_GL_SwapBuffers();
+}
+
+void
+DrawingContext::handle_drawing_requests(DrawingRequests& requests)
+{
+  std::stable_sort(requests.begin(), requests.end());
+  
+  for(DrawingRequests::iterator i = requests.begin();
+      i != requests.end(); ++i) {
     switch(i->type) {
       case SURFACE:
       {
@@ -365,14 +386,6 @@ DrawingContext::do_drawing()
         break;
     }
   }
-
-  // update screen
-  if(config->use_gl)
-    SDL_GL_SwapBuffers();
-  else
-    SDL_Flip(screen);
-
-  drawingrequests.clear();
 }
 
 void
@@ -419,3 +432,27 @@ DrawingContext::get_alpha() const
 {
   return transform.alpha;
 }
+
+void
+DrawingContext::push_target()
+{
+  target_stack.push_back(target);
+}
+
+void
+DrawingContext::pop_target()
+{
+  set_target(target_stack.back());
+  target_stack.pop_back();
+}
+
+void
+DrawingContext::set_target(Target target)
+{
+  this->target = target;
+  if(target == LIGHTMAP)
+    requests = &lightmap_requests;
+  else
+    requests = &drawing_requests;
+}
+