return Vector(x * s, y * s);
}
+ Vector operator/(float s) const
+ {
+ return Vector(x / s, y / s);
+ }
+
const Vector& operator +=(const Vector& other)
{
x += other.x;
return *this;
}
+ // scalar product of 2 vectors
+ float operator*(const Vector& other) const
+ {
+ return x*other.x + y*other.y;
+ }
+
+ float norm() const;
+ Vector unit() const;
+
// ... add the other operators as needed, I'm too lazy now ...
float x, y; // leave this public, get/set methods just give me headaches