scroll_x = tmp;
base = btmp;
};
-void move_to(float x, float y) { base.x = x; base.y = y; };
+
+ void move_to(float x, float y) { base.x = x; base.y = y; };
base_type base;
base_type old_base;
void string_list_add_item(string_list_type* pstring_list, const char* str);
void string_list_free(string_list_type* pstring_list);
+
+
#endif /*SUPERTUX_TYPE_H*/