// $Id$
-//
+//
// SuperTux
// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
#ifndef SUPERTUX_TYPE_H
#define SUPERTUX_TYPE_H
+#include <string>
#include "SDL.h"
+#include "scene.h"
/* 'Base' type for game objects */
};
+/* Base class for all dynamic game object. */
+class GameObject
+{
+
+public:
+ GameObject() {};
+ virtual ~GameObject() {};
+ virtual void action(double frame_ratio) = 0;
+ virtual void draw() = 0;
+ virtual std::string type() = 0;
+ /* Draw ignoring the scroll_x value. FIXME: Hack? Should be discussed. @tobgle*/
+ void draw_on_screen(float x = -1, float y = -1)
+ {
+ base_type btmp = base;
+ if(x != -1 || y != -1)
+ {
+ btmp = base;
+ if(x != -1)
+ base.x = x;
+ if(y != -1)
+ base.y = y;
+ }
+ float tmp = scroll_x;
+ scroll_x = 0; draw();
+ scroll_x = tmp;
+ base = btmp;
+ };
+void move_to(float x, float y) { base.x = x; base.y = y; };
+
+ base_type base;
+ base_type old_base;
+};
+
struct string_list_type
{
int num_items;