+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
-// C Interface: type
-//
-// Description:
-//
-//
-// Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
-//
-// Copyright: See COPYING file that comes with this distribution
-//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
#ifndef SUPERTUX_TYPE_H
#define SUPERTUX_TYPE_H
-#include <SDL/SDL.h>
+#include "SDL.h"
/* 'Base' type for game objects */
-typedef struct base_type
- {
- int alive;
- float x;
- float y;
- float xm;
- float ym;
- float width;
- float height;
- int updated;
- }
-base_type;
-
-double get_frame_ratio(base_type* pbase);
+struct base_type
+{
+ float x;
+ float y;
+ float xm;
+ float ym;
+ float width;
+ float height;
+};
+
+
+struct string_list_type
+{
+ int num_items;
+ int active_item;
+ char **item;
+};
+
+void string_list_init(string_list_type* pstring_list);
+char* string_list_active(string_list_type* pstring_list);
+void string_list_copy(string_list_type* pstring_list, string_list_type pstring_list_orig);
+int string_list_find(string_list_type* pstring_list, const char* str);
+void string_list_sort(string_list_type* pstring_list);
+void string_list_add_item(string_list_type* pstring_list, const char* str);
+void string_list_free(string_list_type* pstring_list);
#endif /*SUPERTUX_TYPE_H*/