#ifndef SUPERTUX_TYPE_H
#define SUPERTUX_TYPE_H
-#include <SDL/SDL.h>
+#include "SDL.h"
/* 'Base' type for game objects */
typedef struct base_type
{
- int alive;
float x;
float y;
float xm;
}
base_type;
-//double get_frame_ratio(base_type* pbase);
+
+typedef struct string_list_type
+{
+ int num_items;
+ int active_item;
+ char **item;
+ }
+string_list_type;
+
+void string_list_init(string_list_type* pstring_list);
+char* string_list_active(string_list_type* pstring_list);
+void string_list_copy(string_list_type* pstring_list, string_list_type pstring_list_orig);
+int string_list_find(string_list_type* pstring_list, const char* str);
+void string_list_sort(string_list_type* pstring_list);
+void string_list_add_item(string_list_type* pstring_list, const char* str);
+void string_list_free(string_list_type* pstring_list);
#endif /*SUPERTUX_TYPE_H*/