/* 'Base' type for game objects */
-typedef struct base_type
- {
- int alive;
- float x;
- float y;
- float xm;
- float ym;
- float width;
- float height;
- }
-base_type;
-
-
-typedef struct string_list_type
+struct base_type
{
- int num_items;
- int active_item;
- char **item;
- }
-string_list_type;
+ float x;
+ float y;
+ float xm;
+ float ym;
+ float width;
+ float height;
+};
-void string_list_init(string_list_type* pstring_list);
+
+struct string_list_type
+{
+ int num_items;
+ int active_item;
+ char **item;
+};
+
+void string_list_init(string_list_type* pstring_list);
char* string_list_active(string_list_type* pstring_list);
-void string_list_copy(string_list_type* pstring_list, string_list_type pstring_list_orig);
-int string_list_find(string_list_type* pstring_list, const char* str);
-void string_list_sort(string_list_type* pstring_list);
-void string_list_add_item(string_list_type* pstring_list, const char* str);
-void string_list_free(string_list_type* pstring_list);
+void string_list_copy(string_list_type* pstring_list, string_list_type pstring_list_orig);
+int string_list_find(string_list_type* pstring_list, const char* str);
+void string_list_sort(string_list_type* pstring_list);
+void string_list_add_item(string_list_type* pstring_list, const char* str);
+void string_list_free(string_list_type* pstring_list);
#endif /*SUPERTUX_TYPE_H*/