// $Id$
-//
+//
// SuperTux
// Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
//
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
{
float x;
float y;
- float xm;
- float ym;
float width;
float height;
};
-
-/* Base class for all dynamic game object. */
-class GameObject
-{
-
-public:
-GameObject() {};
-virtual ~GameObject() {};
-virtual void action(double frame_ratio) = 0;
-virtual void draw() = 0;
-virtual std::string type() = 0;
-/* Draw ignoring the scroll_x value. FIXME: Hack? Should be discussed. @tobgle*/
-void draw_on_screen(float x = -1, float y = -1)
-{
- base_type btmp = base;
- if(x != -1 || y != -1)
- {
- btmp = base;
- if(x != -1)
- base.x = x;
- if(y != -1)
- base.y = y;
- }
- float tmp = scroll_x;
- scroll_x = 0; draw();
- scroll_x = tmp;
- base = btmp;
-};
-void move_to(float x, float y) { base.x = x; base.y = y; };
-
-base_type base;
-base_type old_base;
-};
-
struct string_list_type
{
int num_items;
void string_list_add_item(string_list_type* pstring_list, const char* str);
void string_list_free(string_list_type* pstring_list);
+
+
#endif /*SUPERTUX_TYPE_H*/