#include "type.h"
#include "scene.h"
-double get_frame_ratio(base_type* pbase)
-{
- unsigned int cur_time = SDL_GetTicks();
- double frame_ratio = (float)(cur_time-pbase->updated)/(float)(FRAME_RATE);
- pbase->updated = cur_time;
- return frame_ratio;
-}
+