#include "trigger_base.hpp"
#include "video/drawing_context.hpp"
#include "object/player.hpp"
+#include "log.hpp"
TriggerBase::TriggerBase()
- : sprite(0)
+ : sprite(0), lasthit(false), hit(false)
{
set_group(COLGROUP_TOUCHABLE);
}
TriggerBase::~TriggerBase()
{
+ // unregister remove_listener hooks, so nobody will try to call us after we've been destroyed
+ for (std::list<Player*>::iterator i = losetouch_listeners.begin(); i != losetouch_listeners.end(); i++) {
+ Player* p = *i;
+ p->del_remove_listener(this);
+ }
+ losetouch_listeners.clear();
}
void
TriggerBase::update(float )
{
+ if (lasthit && !hit) {
+ for (std::list<Player*>::iterator i = losetouch_listeners.begin(); i != losetouch_listeners.end(); i++) {
+ Player* p = *i;
+ event(*p, EVENT_LOSETOUCH);
+ p->del_remove_listener(this);
+ }
+ losetouch_listeners.clear();
+ }
lasthit = hit;
hit = false;
}
Player* player = dynamic_cast<Player*> (&other);
if(player) {
hit = true;
- if(!lasthit)
+ if(!lasthit) {
+ losetouch_listeners.push_back(player);
+ player->add_remove_listener(this);
event(*player, EVENT_TOUCH);
+ }
}
return ABORT_MOVE;
}
+
+void
+TriggerBase::object_removed(GameObject* object)
+{
+ for (std::list<Player*>::iterator i = losetouch_listeners.begin(); i != losetouch_listeners.end(); i++) {
+ Player* p = *i;
+ if (p == object) {
+ losetouch_listeners.erase(i);
+ break;
+ }
+ }
+}
+