#include <config.h>
#include "trigger_base.h"
-#include "player.h"
#include "video/drawing_context.h"
+#include "object/player.h"
TriggerBase::TriggerBase()
: sprite(0)
}
HitResponse
-TriggerBase::collision(GameObject& other, const CollisionHit& collhit)
+TriggerBase::collision(GameObject& other, const CollisionHit& )
{
Player* player = dynamic_cast<Player*> (&other);
if(player) {