#include "trigger_base.hpp"
#include "serializable.hpp"
+#include "object/player.hpp"
class SequenceTrigger : public TriggerBase, public Serializable
{
SequenceTrigger(const lisp::Lisp& reader);
SequenceTrigger(const Vector& pos, const std::string& sequence);
~SequenceTrigger();
-
+
void write(lisp::Writer& writer);
void event(Player& player, EventType type);
-
+
private:
EventType triggerevent;
std::string sequence_name;
};
#endif
-