#include "trigger_base.hpp"
#include "serializable.hpp"
+#include "object/player.hpp"
class SequenceTrigger : public TriggerBase, public Serializable
{
void write(lisp::Writer& writer);
void event(Player& player, EventType type);
+ std::string get_sequence_name() const { return sequence_name; }
+
private:
EventType triggerevent;
std::string sequence_name;