Fixed game crashing when leaving the worldmap
[supertux.git] / src / trigger / sequence_trigger.hpp
index 46f18c2..199323a 100644 (file)
@@ -23,6 +23,7 @@
 
 #include "trigger_base.hpp"
 #include "serializable.hpp"
+#include "object/player.hpp"
 
 class SequenceTrigger : public TriggerBase, public Serializable
 {
@@ -30,14 +31,15 @@ public:
   SequenceTrigger(const lisp::Lisp& reader);
   SequenceTrigger(const Vector& pos, const std::string& sequence);
   ~SequenceTrigger();
+
   void write(lisp::Writer& writer);
   void event(Player& player, EventType type);
-  
+
+  std::string get_sequence_name() const { return sequence_name; }
+
 private:
   EventType triggerevent;
   std::string sequence_name;
 };
 
 #endif
-