#include "gameloop.h"
#include "lisp/lisp.h"
#include "lisp/writer.h"
+#include "object_factory.h"
SequenceTrigger::SequenceTrigger(const lisp::Lisp& reader)
{
GameSession::current()->start_sequence(sequence_name);
}
}
+
+IMPLEMENT_FACTORY(SequenceTrigger, "sequencetrigger")